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May 23, 2013, 10:59:27 PM
TIGSource ForumsDeveloperFeedbackFinishedlittle Dragon 3D [RELEASED] $0.99 on GooglePlay & iTunes
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Author Topic: little Dragon 3D [RELEASED] $0.99 on GooglePlay & iTunes  (Read 7195 times)
Jackson31
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« on: March 28, 2012, 03:53:20 AM »

LITTLEDRAGON 3D LAUNCHED ON ANDOIRD AND IPHONE!

Finally I've got the game uploaded and ready to download on both the android and iPhone market places!

The respective links are here;
GooglePlay: https://play.google.com/store/apps/details?id=com.FlyleapStudios.littleDragon&hl=en

and here;
iTunes: http://itunes.apple.com/us/app/little-dragon-3d/id539426180?mt=8



Trailer is here;
http://youtu.be/WWi_gTomX9g

https://dl.dropbox.com/u/1542202/ld_trailer_youtube.jpg[/img]]http://youtu.be/WWi_gTomX9g











ORIGINAL POST:

Hi forum,
Despite being angry that I wasted 400 dollars on a unity3d iOS licence that I could have got for free I was inspired this week by getting the android license of unity3d for free!

Since I have an android phone I wanted to try and make a game really quickly to put on said phone.

THE GAME:
My game design is pretty much 'Helicopter' where the player flies through an endless tunnel trying not to hit stuff by raising and lowering, the difference is that it's in 3D and also involves gliding physics

I'm starting this devlog because, I've tried making small games on my own before but always lose hope and trash them towards the end,
So I want some encouragement as well as any feedback that you might have to make the game more fun

Here is the first build (prototype) for playing;

       http://dl.dropbox.com/u/1542202/LittleDragon_Builds/1/WebPlayer/WebPlayer.html

CONTROLS:

Click with mouse in the bottom left of the screen (pretend there is a virtual thumb-stick there) - Pitch/Yaw
W - Flap wings
S - Close wings (increases fall rate and other things)
« Last Edit: August 15, 2012, 04:39:25 AM by Jackson31 » Logged

sean
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« Reply #1 on: March 28, 2012, 06:30:04 AM »

Hi!

Putting up a build straight away is awesome, i wish i had your guts. Keep doing it! Its really interesting to see the evolution of games through snapshot builds.

If i might be so bold to make a suggestion, I know you plan to taget touchscreens, but given this is an online build perhaps use the horizontal and vertical axis for control? Its very simple in unity & using the mouse in this way is doing you no favours.)

Awesome title "Little Dragon" it was that alone that attracted me to this thread! I cant wait to see it with graphics attached.

share & enjoy

sean
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Detocroix
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« Reply #2 on: March 28, 2012, 09:01:47 AM »

Hi forum,
Despite being angry that I wasted 400 dollars on a unity3d iOS licence that I could have got for free.

Did you send mail to their [email protected] (I believe) about this? They could have (and still might!) refund you, they did for my friend who bought it like day before... Smiley
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Jackson31
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« Reply #3 on: March 28, 2012, 04:26:16 PM »


Thanks for the tip, i too bought the licence quite recently, I've sent them an email, I'll tell you how that goes if i get a response.

here's the concept of the character model,
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Franklins Ghost
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« Reply #4 on: March 28, 2012, 06:01:39 PM »

Like the character concept and tried the prototype build but kept going through the walls and just falling forever. Looking forward to seeing your progress in this.
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Jackson31
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« Reply #5 on: March 28, 2012, 07:01:44 PM »

Like the character concept and tried the prototype build but kept going through the walls and just falling forever. Looking forward to seeing your progress in this.

Thanks, yeah, I've adjusted the code a bit now so that it's easier to stay up in the air, and I still need to work out how I'm going to handle colliding with the obstacles, at the moment you can't die

on another note;


I've also started on the meshes for the world / obstacles, I'l import them for the next build before I start texturing them
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Hima
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« Reply #6 on: March 28, 2012, 07:48:46 PM »

It's still very hard to control and I keep falling into the oblivion  Sad
Hope you can change from mouse click on the invisible thumb stick to a keyboard control soon!
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Jackson31
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« Reply #7 on: March 29, 2012, 07:13:52 PM »

Here's build numbero dose with all the untextured meshes imported roughly

    http://dl.dropbox.com/u/1542202/LittleDragon_Builds/2/WebPlayer/WebPlayer.html

I mapped the on screen thumb-stick to the arrow keys so hopefuly that makes it easier to try out, still no dying/colliding yet though, you need to use your imagination a bit  Tongue

CONTROLS:
Arrow Keys - Yaw and Pitch
W - Flap wings
S - Close wings
O - Spawn a random obstacle in front of you (for debugging)
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Franklins Ghost
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« Reply #8 on: March 29, 2012, 07:27:02 PM »

Alot easier to control now and it's starting to look nice  Smiley
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Moczan
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« Reply #9 on: March 30, 2012, 02:50:01 AM »

But Wing clapping breaks after using S Wink
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Jackson31
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« Reply #10 on: March 30, 2012, 04:53:25 AM »


I just got a reply, they invited me to buy another $3000 of their products at a slight discount, thanks unity...



But Wing clapping breaks after using S Wink
Actually it's because you have a limited number of flaps, I'm planning on having a flap-stamina eventually that regenerates, but in the current build you get about 30 flaps then just fall  Embarrassed
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sean
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« Reply #11 on: March 30, 2012, 05:06:04 AM »

I mapped the on screen thumb-stick to the arrow keys so hopefuly that makes it easier to try out, still no dying/colliding yet though, you need to use your imagination a bit  Tongue

CONTROLS:
Arrow Keys - Yaw and Pitch
W - Flap wings
S - Close wings
O - Spawn a random obstacle in front of you (for debugging)

no problem using the imagination for collision.
this is much easier to steer now!
i love your cute sketch of the dragon character.

sean
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Jackson31
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« Reply #12 on: March 30, 2012, 05:50:47 PM »

small update on my progress, working on texturing all the meshes, I've finished the dragon and the checkpoint,




I'll upload a new build soon showing the basic colours (lighting?) implemented
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Jackson31
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« Reply #13 on: March 31, 2012, 06:55:26 PM »

erry day i'm texturin'

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Ashkin
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« Reply #14 on: March 31, 2012, 07:08:36 PM »

I love this.
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