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879814 Posts in 33007 Topics- by 24380 Members - Latest Member: hirokoae46

May 25, 2013, 02:30:13 AM
TIGSource ForumsDeveloperFeedbackFinishedlittle Dragon 3D [RELEASED] $0.99 on GooglePlay & iTunes
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Author Topic: little Dragon 3D [RELEASED] $0.99 on GooglePlay & iTunes  (Read 7201 times)
Jackson31
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« Reply #75 on: July 05, 2012, 07:17:04 AM »

FINALLY, At long last,

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DanFessler
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« Reply #76 on: July 05, 2012, 10:52:18 AM »

Very beautiful atmosphere.   Reminds me of a game from Glu Mobile while I worked there called Glyder.  I'll definitely be getting this
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Jackson31
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« Reply #77 on: July 15, 2012, 04:04:56 AM »

It's been nearly 10 days now that I've been waiting for Apple to aknowledge that they know I've uploaded my app to them for review.

Is this normal? I don't know how long this is meant to take but I am finding it hard to muster the motivation to do absolutely anything until this game is out
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Jackson31
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« Reply #78 on: July 18, 2012, 06:31:19 PM »

OMGOMGOMG YEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAASSSSS!  Tears of Joy  Grin Grin Grin Tears of Joy



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Jackson31
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« Reply #79 on: July 18, 2012, 09:13:43 PM »

 Lips Sealed after buying and trying the game on my iPod I found it has a pretty annoying little problem, the graphics settings start out at full (Android) graphics, and the eventually automatically lower themselves down to iPhone graphics, so for the first 30 seconds of gameplay the framerate is terrible.

I'll probably have to re-upload a new version/update now with that issue fixed and wait another 2 weeks for that to be approved Sad
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eyeliner
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« Reply #80 on: July 19, 2012, 05:20:58 AM »

At least it's there, man. Congrats on a great job!
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« Reply #81 on: July 19, 2012, 07:26:58 AM »

Congrats dude! Toast Left
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« Reply #82 on: July 19, 2012, 08:06:25 AM »

Congrats! It's been great to try the different builds and see the progress. Lovely look to the game. Can't wait to actually try it out on the app store. And yeah apple are pretty slow at reviewing/approving apps.
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Jackson31
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« Reply #83 on: July 30, 2012, 05:13:18 PM »

Apple have finally got to reviewing my update to the iOS version of LD, hopefully this means I'll be able to start some marketing/promotion soon
I'm really keen to just try and get sales for a change, instead of keeping on developing more games, I've never had a product before that people could go and buy like this one.

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Jackson31
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« Reply #84 on: July 30, 2012, 06:25:01 PM »

the 1.1 update for iOS has been approved!!!
Finally I can set this dev log to 100% and get launching my first finished game  Grin Grin Grin

PS: for links to download the game I've updated the original post of this thread
« Last Edit: July 30, 2012, 06:56:30 PM by Jackson31 » Logged

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« Reply #85 on: July 30, 2012, 06:54:33 PM »

Congratulations and good luck with the release.
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Jackson31
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« Reply #86 on: August 15, 2012, 04:48:38 AM »

Thanks for the support guys,
I've just sent off a press release for little dragon using 2 free PR distribution services (PRmac and GamesPress) and also using one paid service (gamerelease.net)

I'll post here again with how these go so you can know if I think gamerelease.net is worth the $150 membership or not.

After talking with some other dev's who have releases titles on iOS I'm seeing a greater importance in having a free (lite) version of the app, so I endeavour to make one of those soon

I want to first update the games' GUI/Menus so that I can have more game modes and settings while keeping or enhancing functionality/usability.
So right now I'm looking into GUI plugins for unity on the unity store,
if you can recommend a good one, please say so here!

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« Reply #87 on: August 15, 2012, 07:29:32 AM »

I just got your game on iOS, the textures on the first level look like a white on black grid, and there is a lot of lag when when the instructions fade.

After playing for a while I noticed a few more things, either you should incorporate multitouch (or separate, fixed steer and fly buttons), or warn the user not to use more than one finger because it finds the middle of the two touches and quickly steers me into a wall. Also, the bloom from the sun made it difficult to see the obstacles coming.

Please fix these as it seems like it could be a fun game  Beg
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