So I took a few hours (4 and a half to be exact

) and prototyped this.
Yes, those sprites are smaller than 8x8.It's what I'm calling an "arcade 4X" even though that's not quite accurate yet, since I'm still trying to nail down the specifics of the engine.
Right now, it's forced hotseat multiplayer, Worms-style, where it's turn-based, but the turns are real-time, each specific unit (and building!) gets a turn, and you get a specific amount of seconds to do what you want. Right now, that number is set to 10 seconds, since 30 seconds made turns feel like they took forever.
I don't have resources in yet. In fact, I've only got two units in - engineers (the builders) and soldiers (one of what will hopefully be many combat units).
There are 3 buildings in - the base, which can't be destroyed or you lose. Outposts, which only serve to extend your circle of influence, and barracks, which currently only create soldiers.
Oh, speaking of circles of influence, yeah. You can't move further than 100 pixels from your nearest completed building.
Oh, and balance is all over the place. Pretty much everything is probably either way too beefy or not even close to being beefy enough.
And pretty much all of the graphics are placeholders I threw together for the prototype. Likewise, the screen size is also probably temporary.
And there WAS a build menu for the engineer, but for some reason that I could not track down at all, its creation caused the destruction of the timekeeper, so it's temporarily been removed...
And due to the way messages are set up, the "X turns left" and "Train new Y?" messages show up before the unit whose turn it is shows up. I will definitely change that, it's just that that was easier for rapid prototyping.
And before I forget, here are the controls:Arrow keys - movement/aiming (soldier)/building selection (engineer).
Z - Stand still for aiming (soldier).
X - Shoot (soldier)/build (engineer).
Enter - Skip rest of current turn (great for early build phases).
You HAVE to be moving or holding Z to shoot as the soldier.
For the engineer - hold X and press the left arrow key for an outpost, or hold X and press the right arrow key for a barracks.
I am eventually going to restrict the engineer so that he can only build once and then his turn is over, but I figure that it isn't horrible for testing out a new idea the way it is now.
As the soldier, you can shoot as much as you can get into the 10 seconds. I am only planning to restrict that if I get feedback asking me to.
Anyways, I really would love feedback on the overall idea. This is a new thing, from what I can tell, and this only represents a small portion of what I have planned for it.
Download the extremely rough alpha!Windows only because people were sleeping and I didn't want to disturb them by accessing the Mac.