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OmahaDev22
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« on: March 31, 2012, 08:07:19 AM » |
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I'll cut right to the chase excuse all grammar mistakes. I have been a fan of RPGS since i was in my early childhood. How you ask?  I was born into a family of Rpgs my brother was a huge fan of Dungeons and Dragons and Warhammer. Plus he loved Baldurs gate and quite possible the most related section of this topic. Planescape torment. You may of heard of this game it is the main inspiration for this rpg i want to create. However due to many mental roadblocks i lack the programming/artistic skills to make this game. So i need at least 2 programmers and 2 Artists this will start off unpaid but i do believe there will be compensation later on. So if you are interested email me here at [email protected]. and i will mail you a design document. Peace out. EDIT:If there is not enough interest i will post the design doc here.
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« Last Edit: March 31, 2012, 08:28:40 AM by OmahaDev22 »
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Manuel Magalhães
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« Reply #1 on: March 31, 2012, 08:34:37 AM » |
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Not to bring you down, but nobody will do graphics and programming for a game that needs so many resources as a RPG for free. Also, you didn't say what was your position, are you "just" the game designer? People don't like to be working for free to the "guy with the ideas".
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OmahaDev22
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« Reply #2 on: March 31, 2012, 08:36:13 AM » |
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Interesting point..... i guess a better way to word is that i need those team members to launch this thing off the ground. After which i will find a way to secure funding. More like a prototype to present to possible funders like crowd funding. As for my position i am attempting to learn how to program but again mindblocks..... So yes i suppose i am the creative director of this project.
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Paul Eres
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« Reply #3 on: March 31, 2012, 08:47:42 AM » |
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this is a good-spirited post and i encourage you to learn how to make games and then to make this game, but you have to realize that it's almost a meme now that the "idea guy" wants people to make his game for him, and he says he'll pay them later and tell them what to do and do no real work himself except design and writing (and usually they are also around 12-15 years old, just like you). i've seen posts exactly like this on game design forums probably hundreds of times, going back over a decade. not one of those hundreds of people ever finished their game. if you search this forum you'll find a lot of posts exactly like yours. i think it's best for you to know that this is not the way the world works, even though i totally understand where you are coming from
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OmahaDev22
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« Reply #4 on: March 31, 2012, 08:52:16 AM » |
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I can see what you mean, except the main difference is that i know the amount of work that has to go into a game although at the same time i don't because i have never made games. I am not expecting a full game i am really just asking for a prototype that i can show off to a crowd funding site like IndieGoGo or Kickstarter.
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Paul Eres
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« Reply #5 on: March 31, 2012, 08:57:49 AM » |
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there's still this issue: if there are two competent programmers and two competent artists, with too much free time and who are not currently making games, even though they know how to make games, who want to make a game like this (and if they know how to make games they're probably much older than you), then why do they need you, a 12 year old, to tell them how to do it? couldn't they make a prototype like this by themselves, and put it on kickstarter themselves, and do without you, if you add nothing to the team that they can't handle themselves? e.g. what exactly do you add to the project besides the "idea" for a game like planescape? do you have a design doc ready, a dialogue/script written, concept art, character designs, monster designs, weapon designs, anything like that that designers usually do? if so, you should show that, since without that, there's nothing to attract people to work for you. and they'd have to be pretty great to convince people
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OmahaDev22
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« Reply #6 on: March 31, 2012, 09:03:58 AM » |
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I am currently in the progress of making all of that the design doc is 85% complete and should be finished soon i have some ideas for monsters and weapons will be jotting those down too.
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Paul Eres
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« Reply #7 on: March 31, 2012, 09:13:13 AM » |
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okay, good to hear. i'd suggest posting them here after they're done. not the whole design doc if you're afraid of people stealing your idea (even though that's unlikely to happen because usually people have their own ideas for their own dream game that they want to make without needing to take others'), but at least a taste for it -- a couple of the character designs, a couple of the monster designs, a description some of the areas of the game, some sample dialogue, things like that. that way it'd make it much more likely that you'll get some volunteers vs showing nothing
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OmahaDev22
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« Reply #8 on: March 31, 2012, 09:13:55 AM » |
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Will do. Though will take a few days so many ideas to write down into word docs.
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EddieBytes
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« Reply #9 on: March 31, 2012, 11:22:23 PM » |
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Hey, OmahaDev22 dude, I know Paul's trying to break it to you gently, but given you have no programming, game design, frankly no skill whatsoever except an idea, there are little chances you can finish a game (now).
I wish I started programming at your age, I only got my first computer at 16, and maybe started programming at 17 or so. I'm genuinely jealous of your age. I guess what I'm saying is focus on learning skills right now. Start programming, or game design, or graphics, or all of them, there's plenty of time and the internet is full of information for you to assimilate.
You can still post the design doc like Paul said, but don't expect people to jump at it.
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Destral
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« Reply #10 on: April 02, 2012, 05:56:59 AM » |
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focus on learning skills right now. Start programming, or game design, or graphics, or all of them This is the best piece of advice. Learn the skills required to reach your dream, rather than relying on someone else to help you, because then reaching your dream will depend only on your own work and talent.
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thatshelby
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« Reply #11 on: April 02, 2012, 01:17:45 PM » |
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Your first game will suck. It always does... Everyone's first game sucks. Do you really want your dream game to suck? You have to build up some momentum. This project is a marathon and you haven't even grown legs yet. I'm only 16, i've made dozens of games, and started 3 years ago, and I feel they're just now getting good.
If you're worried about programming, just take it easy. You can't learn everything in a day. If you want to focus on game creation, but still learn programming, try Game Maker (DO NOT use the Drag&Drop though, that is truly a waste of time). I use it. Paul Eres uses it. I think Destral uses it, not positive. Lots of members of this forum use it, and even beyond.. Great tool, as long as you don't waste your time learning it. It's simple. It was designed to be a teaching tool.
Beyond that, you'll need to learn how to design games... (stealing from Paul here) you can know every word in a language, yet you won't be able to write a novel. Words are in novels, yes, but so are lots of other things that are key to writing a good novel. I suggest learning from experience here, there's few, if any, things that can teach you better than practice. Same goes for art and music, too, but you can cross that bridge when you get to it.
If you want any more advice or just feedback, PM me. If you're implicitly looking for feedback, we have a forum for that, but it's for games that actually have some progress: don't just post your ideas there, because we can't play a big word doc.
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Manuel Magalhães
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« Reply #12 on: April 02, 2012, 02:33:51 PM » |
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Your first game will suck. It always does... Everyone's first game sucks.
Eh, I ditto... http://en.wikipedia.org/wiki/DonPachi(the tendency is always to get better though, but not all first games suck, so he could do his dream game as his first game and it could not suck) Aside from that, agreed.
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« Last Edit: April 02, 2012, 02:40:37 PM by Manuel Magalhães »
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thatshelby
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« Reply #13 on: April 02, 2012, 02:52:29 PM » |
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It may be their first game as a company, but I'm sure they have some experience prior to their first game published as a team... otherwise they're the exception, not the rule.
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Manuel Magalhães
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« Reply #14 on: April 02, 2012, 03:03:07 PM » |
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Yeah, I reed more about it and CAVE was formed by members of a former company that went bankrupt. Still, I don't think that's impossible to create a "good first game". Maybe hard, but not impossible, even if it isn't the rule. Donkey Kong is an another example: http://en.wikipedia.org/wiki/Donkey_kongEdit - There's also Far Cry: http://en.wikipedia.org/wiki/Far_Cry
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« Last Edit: April 02, 2012, 03:11:10 PM by Manuel Magalhães »
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