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876956 Posts in 32841 Topics- by 24282 Members - Latest Member: serioussam909

May 18, 2013, 07:38:00 AM
TIGSource ForumsCommunityAnnouncementsDeep Space Settlement (RTS)
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Author Topic: Deep Space Settlement (RTS)  (Read 2173 times)
StephanieRct
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« on: April 01, 2012, 06:38:43 AM »

I am proud to present Deep Space Settlement to TIGSource! DSS is a real-time strategy game focused on empire building and grand-scale space battles. It is in development since February 2011 and is for PC Windows.

Story:

You are part of a multi-generational mission to colonize distant regions of space. Your journey brings you to a star cluster rich in resources and lightly populated. Or so it seems. Your goal is clear: setup a space settlement and thrive. Whether you choose to make allies or conquer through supremacy is up to you.

Features:
  • Build your interstellar empire;
  • Gather resources to power your empire economy;
  • Trade resources between star-systems and players;
  • Customizable ships;
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships;
  • Create huge fleets;
  • Unlock new technologies;
  • Unlock new ship abilities through an XP system;
  • Defend from invaders and conquer new star systems;
  • Single or multiplayer;
  • High modding capabilities.

Website: http://dss.stephanierct.com/
Twitter : http://twitter.com/#!/StephanieRct

Here is a video preview of a small battle:
http://www.youtube.com/watch?v=hfePvjuTyqY

And the latest screenshots:

Fleet editor:


I am relatively far into development but there are still some features to implement. I hope to hit Alpha this summer

Any comments and/or suggestions are appreciated.
« Last Edit: April 01, 2012, 06:57:39 AM by StephanieRct » Logged
oyog
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« Reply #1 on: April 01, 2012, 06:54:57 AM »

I've subscribed to your blog.  The fleet editor is pretty cool. I like the ship assets so far. Do you plan on adding alternative races/factions/etc in the future to have some variation in ships?
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StephanieRct
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« Reply #2 on: April 01, 2012, 07:00:41 AM »

Thanks!
Yes, new factions could be added as expansion later on. It could be done by players too by creating mods Smiley
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James Coote
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« Reply #3 on: April 01, 2012, 07:40:48 AM »

Looks really cool! I hope you don't mind, but I reposted some of the info at spacesector.com : http://www.spacesector.com/blog/forum/thread-844.html

The guys at http://www.spacesimcentral.com/forum/ might also be interested to hear about the game
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Crystalline Green - Android Games Developers
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« Reply #4 on: April 02, 2012, 04:18:05 PM »

awesome stuff, reminds me of gratuitous space battles, but in 3 DIMENSIONS!!! are you using unity?
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StephanieRct
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« Reply #5 on: April 03, 2012, 05:52:08 AM »

@James thanks for the link Smiley

@cirolve I'm using my own engine.
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optischedel
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« Reply #6 on: September 08, 2012, 11:17:38 AM »

Hi, I'm involved in Deep Space Settlement as an artist. A lot has been happening lately. Here's a recent dev blog post:

This article explains the functionality and design of the first station you are building in the upcomming 4X RTS Deep Space Settlement.


complete article | article on IndieDB

DSS Website | Twitter

Any comments or suggestions are appreciated! Smiley
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StephanieRct
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« Reply #7 on: October 02, 2012, 11:00:53 AM »

Here’s a video preview of corvette ship customization in DSS, which demonstrates how ship design works. Corvettes are the smallest class of ships averaging at 30 meters in length. They are used as workers/transporters as well as fighters engaging in dog fights.

http://www.stephanierct.com/forum/viewtopic.php?f=7&t=1412
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oyog
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« Reply #8 on: October 03, 2012, 08:56:41 AM »

That ship customization looks amazing and seriously, dangerously addicting. I'm a little worried I'd spend hours just customizing ships.

Maybe not too worried... Grin
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optischedel
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« Reply #9 on: November 25, 2012, 04:00:29 AM »

Here's a short video showing 2 stations, you can build early on in Deep Space Settlement.

http://www.youtube.com/watch?v=ZwKp4zNywyM

The first one is a refinery, it processes mineral ores collected from asteroids into purified ingots usable by factories to produce different goods like ship parts.

The second one produces energy cells with solar panels and food with farming plots. Energy cells are used to power your factories and refineries. Food is need for your colonists.

There are also a few new screenshots on the website.



Enjoy!
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oyog
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« Reply #10 on: November 27, 2012, 05:14:58 PM »

I get so excited when this devlog updates. Those farm cells are the coolest thing ever. I want to play with modular space stations so bad.
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eigenbom
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« Reply #11 on: November 27, 2012, 06:01:07 PM »

Very cool art! That GUI needs a bit of work though. Smiley
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optischedel
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« Reply #12 on: November 28, 2012, 10:23:16 AM »

Thanks oyog and eigenbom! The UI is very functional at the moment. Things still get rearranged and changed often. Optimization and prettification will come later Smiley
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optischedel
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« Reply #13 on: January 29, 2013, 10:33:26 PM »

We have a new video about the Factory Station and its role in the game. The video is also a bit of a peak into gameplay. Enjoy. Let us know if you have any questions or suggestions. If you like what you see, spread the word! Thanks!

http://www.youtube.com/watch?v=f90k028l_0A
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optischedel
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« Reply #14 on: February 08, 2013, 07:43:53 AM »

There's a new article about modding in DSS, covering topics like modifying game data and content via .xml files and even API access via .dll files.

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