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TIGSource ForumsCommunityDevLogsIndie Action
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Garlicguy
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« on: April 02, 2012, 04:15:27 PM »




Greets, I figured I'd start a Devlog for this project just in case people want to see its progress.

Indie Action is a Action Platformer starting characters from indie games (that are kinda well known that Ive played).

*windows Only* but that might change.

Also, this is one man job, I'm not looking for anything out of this game. I just always wanted to play a complete 'Smash Bros. of indie games' but since no one else finds that concept that interesting, or wants to make it, I will.

-Status-

Characters Completed : all

Stages Completed : all

Game Modes Completed : all


Tools:
-Game Maker 8.1
-Bamboo Drawing Tablet
-FMOD DLL

_________________________________________


« Last Edit: April 25, 2014, 06:57:01 PM by Garlicguy » Logged

Franklin's Ghost
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« Reply #1 on: April 02, 2012, 05:05:20 PM »

Checked out the video and game is looking really nice and fun, like the concept.

Who are all the characters and what games are they all from? Know most of them but would be good to be listed in your description Smiley

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Garlicguy
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« Reply #2 on: April 02, 2012, 06:00:44 PM »

Checked out the video and game is looking really nice and fun, like the concept.

Who are all the characters and what games are they all from? Know most of them but would be good to be listed in your description Smiley



thanks, Good Idea.

Characters:

Seikleja from 'Seiklus' by Cly5m


Iji from 'IJI' by Daniel Remar


Charles Barkley from 'Barkley: Shut up and jam Gaiden' by Tales of games


Dishwasher from 'The Dishwasher: Dead Samurai' by Ska Studios


Naija from 'Aquaria' by Bit-Blot


Trilby from 'The Defoe series' and 'Trilby Art of theft' by Ben 'yahtzee' Croshaw


Xoda from 'Noitu Love 2' by Joakim Sandberg



Duvalier from 'Telepath RPG: servants of god' by Sinister Design


Quote from 'Cave Story' by Pixel


Arianna from 'Frayed Knights : The Skull of S'makh-Daon' by Rampant Games


Run-Man from 'Run-Man : Race Around The World' by  Tom Sennett and Matt Thorson


Kaltos from 'The Spirit Engine 2' by Mark Pay
« Last Edit: June 22, 2012, 09:19:05 PM by Garlicguy » Logged

Franklin's Ghost
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« Reply #3 on: April 02, 2012, 06:24:01 PM »

The character sprites look great, like the way you've got them all to work in the game without clashing even though they had different original aesthetics.
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Garlicguy
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« Reply #4 on: April 02, 2012, 06:50:50 PM »

The character sprites look great, like the way you've got them all to work in the game without clashing even though they had different original aesthetics.

It was QUITE a task.
but all I really did was use realistic preportions. Heads not being bigger then the torso, not too much detail on clothing etc...

The fact that I've gotten all the base animations like running/jumping/ledge hang and such... done for each character still amazes me.
« Last Edit: April 02, 2012, 06:56:34 PM by Garlicguy » Logged

Garlicguy
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« Reply #5 on: April 03, 2012, 08:26:26 AM »

Progress

-Seikleja and Barkley are done, all sprites done and all attacks coded.
- Dishwasher only needs his 'machine gun' and 'chainsaw' special attacks . Then he is complete.

Next in line after  is Iji (50%) She needs the rest of her melée attacks, and her other three specials.

-Trilby (20%)  has his grapple hook umbrella special (grolly) complete with grapple engine coded. He also has his basic melée done.

- Xoda (20%)  can do her air spin kick special, but has no melée attacks yet.

- Naija (20%) can do her beast form charge attack. Currently has no melée attacks.


Stages:

Ivy trail (dishwasher stage): is almost done. I'm thinking about adding ravens flying around. 
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baconman
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« Reply #6 on: April 04, 2012, 09:01:59 AM »

That is effing awesome. By the way, you should REALLY check out the "Indie Brawl" subforum. Like fucking NOW. Wink

EDIT: Click this.
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Garlicguy
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« Reply #7 on: April 04, 2012, 10:31:54 AM »

 Ninja
« Last Edit: May 17, 2012, 08:38:33 AM by Garlicguy » Logged

Garlicguy
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« Reply #8 on: April 04, 2012, 04:01:39 PM »


I haven't given Dishwasher his Chainsaw yet but he has his Automatic Gun, Also Ive upgraded his "Dish Magic" attack.

I will continue to upload vids when I have the chance.
« Last Edit: April 05, 2012, 12:56:45 PM by Garlicguy » Logged

Garlicguy
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« Reply #9 on: April 05, 2012, 12:55:10 PM »

new vid:



I wont post vids often, because i don't have much time for it.




I've changed the resolution of the game so it runs faster and is more easy to record now.

So Ive uploaded a new vid of the game.



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SolarLune
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« Reply #10 on: April 05, 2012, 01:26:49 PM »

Man, looks really fluid. The double team move that Barkley has is awesome, heh heh. I think that Seiklus moves around kind of a lot in his hitboxes / sprite origins, but otherwise, the game looks great!
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Garlicguy
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« Reply #11 on: April 05, 2012, 01:51:18 PM »

Man, looks really fluid. The double team move that Barkley has is awesome, heh heh. I think that Seiklus moves around kind of a lot in his hitboxes / sprite origins, but otherwise, the game looks great!

Thanks

I try to incorporate a variety of what the characters do in their original games, and maybe even expand upon it.

Seikleja was the first test character in the beginning, Thanks for telling me I'll fix the sprite positions some time.

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Garlicguy
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« Reply #12 on: April 06, 2012, 03:51:01 PM »

PROGRESS:

- Dishwasher is now at 100% completion

- I'm now working on Iji, and since most of her attacks simply involve her pointing her gun is Should not take very long to complete her.


new video:








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Garlicguy
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« Reply #13 on: April 08, 2012, 02:42:21 PM »

PROGRESS 4 down! 3 to go!

New Video







-Iji is almost done, Ive coded most of her attacks this afternoon, and yesterday.
When Iji is done I'll work on Naija.
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BlueSweatshirt
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« Reply #14 on: April 08, 2012, 02:49:07 PM »

This looks fantastic!
I hope the gameplay is as tight as it looks!

You're in serious need of some background graphics though.  Smiley
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Garlicguy
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« Reply #15 on: April 08, 2012, 02:57:19 PM »

This looks fantastic!
I hope the gameplay is as tight as it looks!

You're in serious need of some background graphics though.  Smiley

Thanks

Backgrounds are the icing on the cake, I'll save that for when I've finished the last 3 characters.
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Garlicguy
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« Reply #16 on: April 09, 2012, 10:27:38 AM »

PROGRESS

- Iji is fully sprited and coded into the game, 100% complete
- I've contacted a few dev's : Daniel Remar, GZstorm/tales of games, James Silva (ska studios)
they were all positive, Replied fast and liked the project so far. I'll contact the rest of the devs soon.

After a short break I work on Naija.
« Last Edit: April 09, 2012, 11:08:45 AM by Garlicguy » Logged

SolarLune
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« Reply #17 on: April 09, 2012, 11:18:49 AM »

Man, you're really working quick on this game - a good example for the rest of us. Great work so far!
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Garlicguy
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« Reply #18 on: April 09, 2012, 12:47:10 PM »

Man, you're really working quick on this game - a good example for the rest of us. Great work so far!

Thanks
 
It's my first devlog, and it's got me really driven. I knocked out the hard stuff first.
Now it's pretty much just spriting and coding attack states, stuff I can easily do and get done after I'm off work.


----------

on a side note: Ill update the demo at some point later.
« Last Edit: April 09, 2012, 01:20:27 PM by Garlicguy » Logged

Garlicguy
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« Reply #19 on: April 10, 2012, 09:28:18 AM »

new video





A quick vid I whipped up just to explain a few things.
« Last Edit: April 10, 2012, 11:14:47 AM by Garlicguy » Logged

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