Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

878551 Posts in 32926 Topics- by 24337 Members - Latest Member: kellerx25

May 22, 2013, 06:39:22 AM
TIGSource ForumsDeveloperFeedbackDevLogsIndie Action - Party Action Platformer
Pages: 1 [2] 3 4 ... 20
Print
Author Topic: Indie Action - Party Action Platformer  (Read 16872 times)
Garlicguy
Level 1
*


scatterbrain hobbyist


View Profile
« Reply #15 on: April 08, 2012, 02:57:19 PM »

This looks fantastic!
I hope the gameplay is as tight as it looks!

You're in serious need of some background graphics though.  Smiley

Thanks

Backgrounds are the icing on the cake, I'll save that for when I've finished the last 3 characters.
Logged

Garlicguy
Level 1
*


scatterbrain hobbyist


View Profile
« Reply #16 on: April 09, 2012, 10:27:38 AM »

PROGRESS

- Iji is fully sprited and coded into the game, 100% complete
- I've contacted a few dev's : Daniel Remar, GZstorm/tales of games, James Silva (ska studios)
they were all positive, Replied fast and liked the project so far. I'll contact the rest of the devs soon.

After a short break I work on Naija.
« Last Edit: April 09, 2012, 11:08:45 AM by Garlicguy » Logged

SolarLune
Level 10
*****


:1


View Profile WWW Email
« Reply #17 on: April 09, 2012, 11:18:49 AM »

Man, you're really working quick on this game - a good example for the rest of us. Great work so far!
Logged


Garlicguy
Level 1
*


scatterbrain hobbyist


View Profile
« Reply #18 on: April 09, 2012, 12:47:10 PM »

Man, you're really working quick on this game - a good example for the rest of us. Great work so far!

Thanks
 
It's my first devlog, and it's got me really driven. I knocked out the hard stuff first.
Now it's pretty much just spriting and coding attack states, stuff I can easily do and get done after I'm off work.


----------

on a side note: Ill update the demo at some point later.
« Last Edit: April 09, 2012, 01:20:27 PM by Garlicguy » Logged

Garlicguy
Level 1
*


scatterbrain hobbyist


View Profile
« Reply #19 on: April 10, 2012, 09:28:18 AM »

new video

I play Indie Action (with my commentary)

A quick vid I whipped up just to explain a few things.
« Last Edit: April 10, 2012, 11:14:47 AM by Garlicguy » Logged

airman4
Level 1
*


View Profile WWW Email
« Reply #20 on: April 10, 2012, 10:59:25 AM »

that would be awesome a brawler with a lot of heroes from indie universe
like a giant namco versus capcom in the mugen style
Logged

Currently working on star and light !
http://forums.tigsource.com/index.php?topic=25443.0
BlueSweatshirt
Level 10
*****


the void


View Profile WWW
« Reply #21 on: April 10, 2012, 12:07:22 PM »

Under their name on the char select screen you should put the name of the game they're from.  Smiley
Logged

Garlicguy
Level 1
*


scatterbrain hobbyist


View Profile
« Reply #22 on: April 10, 2012, 12:25:39 PM »

Under their name on the char select screen you should put the name of the game they're from.  Smiley

I couldn't agree more. That would make alot more sense.
Logged

Garlicguy
Level 1
*


scatterbrain hobbyist


View Profile
« Reply #23 on: April 13, 2012, 08:15:32 PM »

PROGRESS

-Ive been Working on the last three characters all at the same time, and making good progress.


Trilby using his 'Grolly' spin attack
Xoda doing her flip...spin...kick...thing...
Dishwasher taking damage


More depth to the basic melee attacks.

- Instead of pressing the attack button 3 times and getting the same combo, The basic  melee combo will change depending on how far you are from your opponent.
adding a bit more depth to the ground melee.

 
Logged

Garlicguy
Level 1
*


scatterbrain hobbyist


View Profile
« Reply #24 on: April 14, 2012, 05:13:50 PM »

PROGRESS



    -Ivy Trail (Dishwahser's Stage) update:

    

Since I havent played the Dishwasher Dead Samurai in ages I forgot how the stage looked
but I played it and got it right this time.


Original Game:

« Last Edit: April 14, 2012, 07:58:09 PM by Garlicguy » Logged

Garlicguy
Level 1
*


scatterbrain hobbyist


View Profile
« Reply #25 on: April 15, 2012, 12:38:49 PM »

New Video:

Dishwasher Stage *Remade*

I'm still going to edit the stage theme a bit, the drums seem a bit loud.

I'm also currently working on a hyper attack system just to give the game more depth
« Last Edit: April 15, 2012, 12:53:45 PM by Garlicguy » Logged

Garlicguy
Level 1
*


scatterbrain hobbyist


View Profile
« Reply #26 on: April 16, 2012, 06:36:15 AM »

PROGRESS

Hyper Specials

Hyper Specials are a more powerful version of each characters basic special attack for the most part.
Once the blue gauge is full, the Hyper special will replace the basic special and the blue gauge will then become empty.

Each character will have only one, I really would like to give them more then one but I'm not trying to kill myself with this fan game.


Background fades to black


Barkley preforms a 'Mini Chaos Dunk'


Dishwasher wasn't that close so the damage wasn't too high


But he will suffer some burn damage

Ive also changed the resolution again so now the sprites look more vibrant.

This game wont take much to finish. all in all
 
« Last Edit: April 16, 2012, 07:04:17 AM by Garlicguy » Logged

screwtape
Level 0
**



View Profile
« Reply #27 on: April 16, 2012, 07:54:41 AM »

Are you making this entirely on your own? That's some impressive art+programming skills!
Looks amazing, you must be seriously motivated :D
Logged
Garlicguy
Level 1
*


scatterbrain hobbyist


View Profile
« Reply #28 on: April 16, 2012, 09:08:59 AM »

Are you making this entirely on your own? That's some impressive art+programming skills!
Looks amazing, you must be seriously motivated :D

Yup! all graphics and programming are entirely done by me.
And yeah I'm extremely motivated. This game will be completed, and look very polished...unless I die or sumthin...

Thank you
« Last Edit: April 16, 2012, 10:10:09 AM by Garlicguy » Logged

Garlicguy
Level 1
*


scatterbrain hobbyist


View Profile
« Reply #29 on: April 18, 2012, 06:06:16 AM »


  I've just been doing a bit of polishing

   - new particle effects
   - edited some of the music
   - cleaned up the hyper special system
   - added more depth to some of the special attacks
 


 
Logged

Pages: 1 [2] 3 4 ... 20
Print
Jump to:  

Theme orange-lt created by panic