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879782 Posts in 33005 Topics- by 24379 Members - Latest Member: alisiahl87

May 24, 2013, 11:49:38 PM
TIGSource ForumsDeveloperFeedbackDevLogsIndie Action - Party Action Platformer
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Garlicguy
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« Reply #30 on: April 18, 2012, 04:20:37 PM »

PROGRESS

  INTRO CUT SCENE - first two images
   Whats a fighter without an intro cut scene?


Naija Goes on and on about "the verse"


Charles Barkley kindly passes her the ball.
« Last Edit: April 18, 2012, 04:32:44 PM by Garlicguy » Logged

Garlicguy
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« Reply #31 on: April 19, 2012, 08:05:31 PM »

PROGRESS

- Demo Update

Build Update 4/20/12   -Download

  -3 More hyper specials coded




Dishwasher : Electric Dish Magic




Seikleja : Meteor Storm




Iji : Velocithor
« Last Edit: April 19, 2012, 08:41:47 PM by Garlicguy » Logged

mokesmoe
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« Reply #32 on: April 19, 2012, 08:35:10 PM »

*Velocithor
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Garlicguy
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« Reply #33 on: April 19, 2012, 08:42:38 PM »

*Velocithor

pffft...whut ev's Tongue
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jamesprimate
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« Reply #34 on: April 20, 2012, 05:44:32 AM »

the fact that you have Barkley in this makes it insta-buy for me, this looks RAAAAAAAAAD

 Hand Money Left Hand Money Left Hand Money Left Hand Money Left
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HEAR TUNES ~~~> http://jamesprimate.tk
Garlicguy
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« Reply #35 on: April 20, 2012, 02:47:01 PM »

PROGRESS

Ive changed the demo a bit


- Closer Zooming

After screwing around with the zooming function over and over...and over Ive decided it should zoom in close (Like how it does in the videos). The sprites look better without the extra close zoom, but the combat feels better when the camera gets up close.

- Less Shakiness

eh, I just set global.shake from 12 to 6, now the screen wont fly around as much.


the fact that you have Barkley in this makes it insta-buy for me, this looks RAAAAAAAAAD

 Hand Money Left Hand Money Left Hand Money Left Hand Money Left

I'd accept your money but then I'd have to share it...and I'd most likley be left with pocket lint. Lol



 
« Last Edit: April 20, 2012, 03:28:02 PM by Garlicguy » Logged

screwtape
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« Reply #36 on: April 21, 2012, 12:48:34 AM »

Congrats on your mention on indiegames.com!
http://indiegames.com/2012/04/in_development_indie_action_ga.html
I continue to be amazed by the speed of development on this project :D
Should be done by next week?
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Squid Party
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« Reply #37 on: April 21, 2012, 04:03:47 AM »

looks good, cool character roster.
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Garlicguy
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« Reply #38 on: April 21, 2012, 04:17:38 AM »

Congrats on your mention on indiegames.com!
http://indiegames.com/2012/04/in_development_indie_action_ga.html
I continue to be amazed by the speed of development on this project :D
Should be done by next week?

Awesome, that's even more motivation for me.

Next week? depends on how I manage my time, haha.

----------

PROGRESS

last 3 hyper special (coded only)

Naija - Dual Form : Naija and Li join forces. First firing  projectiles in Li's form, then screaming a shockwave in Naija's form.

Trilby - John Defoe : Touches the cursed African Idol and becomes the unstopable menace John Defoe, you have full control of John Defoe for a short time.

Xoda - Combolt Battery : Hops on a combolt battery, you have full range motion in the air, and fire a flurry of combolt beams.


HOW AM I DOING THIS SO QUICK ?

1. I don't procrastinate
2. People douted this project, So I'm fueled by anger, which works for a fighter.
3. Not too many animation frames. But I do detail the sprites the best I can.

to anyone who cares.
Also I work 2 jobs in hospitalty, which might raise more question.




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SolarLune
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« Reply #39 on: April 21, 2012, 06:56:49 AM »


1. I don't procrastinate
2. People douted this project, So I'm fueled by anger, which works for a fighter.
3. Not too many animation frames. But I do detail the sprites the best I can.


Not procrastinating is probably the hardest part of game design. Also, being fueled by anger, while not best for your health, might give you a driving force. I need to make games angry more. Smiley
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mokesmoe
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« Reply #40 on: April 21, 2012, 07:22:05 AM »

Giving Iji the null driver as a hyper would be awesome, although probably not a good idea.
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Garlicguy
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« Reply #41 on: April 21, 2012, 08:21:16 AM »

Giving Iji the null driver as a hyper would be awesome, although probably not a good idea.

I never got the null driver, I may need to check out a let's play of iji to see it.
Maybe make it an item.
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Garlicguy
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« Reply #42 on: April 23, 2012, 04:07:05 AM »

PROGRESS

I've been trying lots of things, mostly inspired by games like Power Stone 2 and viewtiful joe red hot rumble, but I've decided to stick with what I've already got going. this is just a fan game after all.



- target test

well this game is mostly smash bros clone....
It was pretty easy to implement this into the game. I'll set the timer to a lower number and
change the properties of some attacks.

Beta


- polish here and there

Iji's hyper is a bit more detailed. I've also made dishwasher's look better.




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Squid Party
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« Reply #43 on: April 23, 2012, 10:37:44 AM »

PROGRESS

  INTRO CUT SCENE - first two images
   Whats a fighter without an intro cut scene?


Naija Goes on and on about "the verse"


Charles Barkley kindly passes her the ball.

These images are looking great, apart from the black outline on her chin My Word!
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Garlicguy
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« Reply #44 on: April 23, 2012, 01:34:13 PM »

Enemy System

I felt like the game was missing something, then it hit me...there should be more objects to interact with in the game. So I thought I should add enemies from the games popping in during battle to "wreck your shit". They have basic AI, and will attack what ever gets in the way. They die in a few hits.


'Agent' a basic foe from The Dishwasher: Dead Samurai
 


I liked making a rather bland looking character from the game look a little more lively.

These images are looking great, apart from the black outline on her chin My Word!

I see what you mean, I was gonna double outline it like the sprites, but with no double outline it looks weird.  Waaagh!




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