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890658 Posts in 33509 Topics- by 24749 Members - Latest Member: Ryguy764

June 17, 2013, 10:25:15 PM
TIGSource ForumsDeveloperFeedbackDevLogsIndie Action - Party Action Platformer
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Author Topic: Indie Action - Party Action Platformer  (Read 17399 times)
Franklins Ghost
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« Reply #135 on: May 24, 2012, 09:44:45 PM »

That looks great, like the authenticity with you getting a 7 year old girl doing. Hope she gets her name in the credits for her effort Smiley
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Garlicguy
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« Reply #136 on: May 25, 2012, 06:50:42 AM »

That looks great, like the authenticity with you getting a 7 year old girl doing. Hope she gets her name in the credits for her effort Smiley

Yeah, for sure!
She even pitched me a few game ideas (mostly about her). I'm tempted to use her art style for my next project.
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Garlicguy
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« Reply #137 on: May 25, 2012, 08:20:40 PM »

Quote's Stage : Egg Corridor

I chose the Egg corridor because there is no other stage from any other game like it.
I just gotta add the white thing that zooms along the very bottom, which will send you flying if it hits you.

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Squid Party
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« Reply #138 on: May 26, 2012, 01:53:57 AM »

out of interest what is the egg corridor from?
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Garlicguy
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« Reply #139 on: May 26, 2012, 02:36:28 AM »

Egg Corridor is level one of Cave Story. Pretty neat concept.

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Squid Party
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« Reply #140 on: May 26, 2012, 02:47:14 AM »

haha yeah that is cool
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Ouren
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« Reply #141 on: May 26, 2012, 02:46:19 PM »

I really hope this gets to completion.
IndieBrawl is collecting dust.
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Garlicguy
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« Reply #142 on: May 26, 2012, 09:08:24 PM »

@Ouren. It will be completed. Everything about the game has been flowing really well. Its all just spriting now.

-------------

Duvalier's Stage : Ravinale
Second to last stage !! Beer!
 
I added a heat wave effect to the sun and the palm tree to give it a scorching feel.




Only one more stage left to design. The Final stage. Which is just a long rectangle.
Then the rest is a straight shot with the characters and modes.

I'll still edit the graphics a bit later on.
« Last Edit: May 27, 2012, 07:28:00 PM by Garlicguy » Logged

Garlicguy
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« Reply #143 on: May 27, 2012, 07:22:42 PM »

Final Stage

A world only a very troubled child can create.
If you know what game this stage is from, you may know who the final boss is.





All Stages Are Done!

I finished them all in what seems like a week, to celebrate I gave my self a trophie in the form of a 40 oz  lager.  Beer!
Trilby, Xoda, Kaltos, and Arianna won't have their own stages for..."reasons"... Wink
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Squid Party
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« Reply #144 on: May 28, 2012, 08:26:09 AM »

I would of liked a tribly stage Sad
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Craig Stern
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« Reply #145 on: May 28, 2012, 08:44:56 AM »

Nice! I'm loving your rendition of Ravinale. Smiley

If I may give two suggestions for you on the city's overall appearance: the walls of the buildings should slant inward before culminating in a flat roof, a bit like pyramids that later decide they would rather be ziggurats. (I admit, it's pretty difficult to tell from the game itself that the buildings are shaped that way, given the top-down perspective.)

Also, the doorways should have a sort of pink lip around them, like so:



You're definitely on the right track there, though. Wink
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Garlicguy
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« Reply #146 on: May 28, 2012, 09:52:30 AM »

@ Squid. When/if I make an extended version of the game I will give them all stages.

@ Craig. Haha Thanks, the buildings had a pyramid shape for a second. Then I changed them to a box shape Tongue. I guess I was right in the first time.
 
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Squid Party
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« Reply #147 on: May 28, 2012, 11:20:27 AM »

@ Squid. When/if I make an extended version of the game I will give them all stages.

@ Craig. Haha Thanks, the buildings had a pyramid shape for a second. Then I changed them to a box shape Tongue. I guess I was right in the first time.
 

If you do his stage should be inside the mansion  Smiley
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Garlicguy
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« Reply #148 on: May 28, 2012, 12:46:02 PM »

It was going to be Defoe Mansion. Less color this time around though.


--------

Story Mode is coded

story mode plays out like this. Stage 1 is a "1 on 1" fight with a random character, stage 2 is a "4 fighter free for all" stage 3 is a target breaking stage...etc..

New items coded and sprited

Red Flower - from cave story. When you eat one you go into a frenzy which means you can't be stunned by any attack.

Liquid Nap Potion - from Frayed Knights. Increases you hyper gauge.

Heart Container - from Cave Story. Increases hp by 40






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Garlicguy
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« Reply #149 on: May 30, 2012, 06:44:43 AM »

Story mode completed and randomized

Single player modes in fighting games arnt really important to some people. I still put effort into it though.
The game now selects a world (world of Iji, world of Barkley etc...) at random and changes the battle (1on1, 4man, clone team) depending on the stage, and it will never visit that same world more then once per playthrough.

So each time you bother to play story mode the battles will be different.

In other words it's less like smash 64 and more like smash melée.



 
 
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