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880166 Posts in 33023 Topics- by 24390 Members - Latest Member: zigzagoon

May 25, 2013, 09:59:52 PM
TIGSource ForumsDeveloperFeedbackTwenty Twelve: The Mystical Prophesy
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LiquidAsh
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« on: April 02, 2012, 06:06:37 PM »

While discrediting the apocalyptic Mayan prophesy, Serena Silva discovers a Mayan temple filled with ancient stone robots that are protecting a secret of their own. You’ll need to orchestrate the animalistic abilities within these ancient robots to uncover the temple’s secret in this physics-based puzzle platformer.



Twenty Twelve is now on the AppHub for Creators Club members to playtest: here.
You can also play through the first 16 levels in your Silverlight3D compatible browser: here.

Thanks in advance for checking out Twenty Twelve, and sharing your thoughts!
« Last Edit: July 27, 2012, 08:26:51 AM by LiquidAsh » Logged

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JDM
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« Reply #1 on: April 03, 2012, 10:03:24 PM »

Hi!  You've got some interesting stuff going on with the controlling of the robots and the switches and everything.  It's like a Lemmings mashed up with a switch-based puzzle platformer.  I dig it.

A couple of thoughts;

Controls: I'd really, really, REALLY like to be able to use my keyboard for this (I know you're targeting Xbox, so I don't know how that's gonna work exactly, but--).  The mouse is something I got more or less used to, but I occasionally accidnetally left a room and lost my progress by walking out a door when trying to control my little robots.

Seesaws: I'm not sure which level I'm on, but it's the one with a large red seesaw and two aqua-colored bot thingies.  I can't figure out really what to do, and I can't quite figure out the behaviors of the seesaws.  They don't make immediate sense to me which makes manipulating them to do what I want really difficult.

CORRECTION!  I just cleared that level.  By doing the same thing I did before but probably with slightly different timing.  It still feels a little unpredictable.

Presentation: It might be nice to have some sort of animation for when blocks and doors switch states?  Perhaps some of the switches could have something like color coding that?  The switches are probably fine as is, but having some idea what switches are going to do what might help the player figure things out without having to trial-and-error everything.

Looking forward to seeing where this goes!
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LiquidAsh
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« Reply #2 on: April 05, 2012, 09:14:36 AM »

Thanks thesycophant!

Will definitely work on getting the keyboard controls working... I believe they are actually in the code, but being overwritten by the mouse controls, so it should just be a matter of adding a mouse control toggle.

Regarding Seesaws: Were they behaving strangely?  They should simply react to the weight of any tun-way walking on them?  I can certainly understand confusion about working through the puzzle.

Thanks for the note about presentation... This is something I've gone back and fourth about a few times already... still trying to work out the best solution(s).

New levels will be available on Easter morning (April 8th): http://sugarpillstudios.com/wp/?p=333
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« Reply #3 on: April 05, 2012, 02:44:05 PM »

The one really strange thing I couldn't quite figure out with the see-saws was when I had a robot lower it, then it walked off it, but after it walked off, it immediately (but slowly) swung back around all the way (not just at equilibrium), kind of frustrating my plan for solving the room.  It makes some sense to have it swing back up to where it's in balance, but basically the behaviors of it didn't seem to always respond to the weight of the objects in a consistent manner.  It's hard to describe, I'm afraid. I'm not articulating it particularly well.  Maybe this is a rogue complaint though!  You should watch other people work with the mechanic in front of you if you can.  Maybe it's my peculiar expectations that are making them seem weird to me.

There's also one level where you seem to need to weight one side of the see-saw with one robot while another climbs up.  I felt that I didn't so much accomplish that through skillful manipulation of the balancing, but I got lucky and wigged the system out after a lot of trying.  Maybe make one of the robots bigger/just heavier?
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LiquidAsh
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« Reply #4 on: April 08, 2012, 05:36:18 AM »

Actually, that makes more sense I think.  There is almost zero friction on the pivots, so that's why they keep swinging (when the pivot is in the center).  I also like the idea about more heavy stones... hm... Thanks again for the feedback!

Btw: New levels are now available!  Original first four level + eight new levels that include a very timely Easter-related new power.
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« Reply #5 on: July 27, 2012, 08:28:08 AM »

Twenty Twelve is now available on Windows, XBox360, and Windows7Phone: http://sugarpillstudios.com/games/twentytwelve
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