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877156 Posts in 32848 Topics- by 24287 Members - Latest Member: huntingbird3.0

May 18, 2013, 04:23:26 PM
TIGSource ForumsDeveloperFeedbackDevLogsCloaks and Spells
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Author Topic: Cloaks and Spells  (Read 1060 times)
IanSean
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« Reply #15 on: May 05, 2013, 02:00:59 PM »

This game very well, some things like sprite posture could improve, as said above.
The graphics remind me of the time of the spectrum but with a little more power.

On the other hand I get stuck here, you not opened the door, maybe it is a bug.

[IMAGE]


Thank you for playing. The solution here is to move the box out of the way, activate the button and jump out of harms way. See attached Picture:



I might have to indicate you can lift boxes in a more clear manner (Hold Shift and move the arrow key up). Did you play with the keyboard or gamepad? I hope you will give it another try. I just looked at your game and love the art, especially the player animation (After seeing your monk I am considering giving my character a belt. This might fix his posture Grin). I'm looking forward to playing your game.

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shao
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« Reply #16 on: May 06, 2013, 03:08:50 AM »

Admittedly, I did not realize!, Did not know that was the tile of the flame but if it works as it should.
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tequibo
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smoke and mirrors


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« Reply #17 on: May 06, 2013, 03:32:00 AM »

I might restructure the level setup and make it more modular. For example if you get stuck in one place you might be able to go back to a hub and try another area until you feel motivated to return to the place were you were initially having trouble. What do you think about this idea ?
I feel there needs to be some form of punishment for failure in a fair encounter. Have you seen the inventory Menu ? You are able to pick up health potions which you can drink to regain full health. I might have to implement different difficulty settings, one with unlimited lives and one without.
What did you think of the movement feel ? How did you like the sound fx ? Any other comments ? Thanks again for your time and I hope you enjoyed playing as much as I had making it.

I think it seems like a huge leap in design - making linear game into non liniar would require a lot of work.
Oh, yeah, after few tries I acessed inventory, when trying to save the game by hitting esc. Because when I died there was an "save game" option for some reason. And I drunk the potion.
As for punishing player, well it is rather big design qeustion, but I would say that repeating the same section is simply not interesting for me at all, and I would prefer to have more frequent checkpoints, defenately not start from beginning in any case.
Controls can use a bit more tuning. Ability to move while attack animation is playing, and probably speeding said animation up a bit, might be an improvement. But, controls were ok, for the most part.
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IanSean
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« Reply #18 on: May 11, 2013, 12:11:37 AM »

I think it seems like a huge leap in design - making linear game into non liniar would require a lot of work.
Oh, yeah, after few tries I acessed inventory, when trying to save the game by hitting esc. Because when I died there was an "save game" option for some reason. And I drunk the potion.
As for punishing player, well it is rather big design qeustion, but I would say that repeating the same section is simply not interesting for me at all, and I would prefer to have more frequent checkpoints, defenately not start from beginning in any case.
Controls can use a bit more tuning. Ability to move while attack animation is playing, and probably speeding said animation up a bit, might be an improvement. But, controls were ok, for the most part.

Thanks for your insight. I will need some more test subjects before I make drastic changes. I tweaked the jump a bit. It feels much better now (less floaty).

I updated the download links with the newest version if anyone is interested. I also added new camera movement. Not too happy with it yet though and it needs some work.  Hand Any Key
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surt
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« Reply #19 on: May 11, 2013, 01:39:34 AM »

Trying to run it under Wine I just get an error message that "Cabinet is not valid", though that may just be a Wine incompatibility.  Sad
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Real life would be so much better with permadeath.
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