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877226 Posts in 32852 Topics- by 24294 Members - Latest Member: RopeDrink

May 18, 2013, 10:04:15 PM
TIGSource ForumsDeveloperFeedbackDevLogsDeep Dungeons of Doom
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Author Topic: Deep Dungeons of Doom  (Read 16639 times)
happymonster
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« Reply #30 on: May 20, 2012, 02:11:48 AM »

Super cool!  Shocked
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SpaceHero Command ... In Development
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Eigen
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« Reply #31 on: May 20, 2012, 04:14:54 AM »

I'm loving the UI. Especially the border detail of the highscore name entering window. Adds a lot to it. The only thing slightly bothering me is the selection highlighter in the list. I'd wish there was a tiny space between the selector background and the next label. Anyway, keep up the good work!

I put on a hat just so I could take it off.
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IndieGamesDig
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« Reply #32 on: May 20, 2012, 01:01:12 PM »

Super cool!  Shocked
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saint11
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« Reply #33 on: May 20, 2012, 01:38:06 PM »

Thanks guys :D


- I fixed some errors with charging and now it's fully functional on the crusader.

- Added the charge move to the Shadowblade.

- Big message boxes can appear in the dungeon. (placeholder art & text)
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C.D Buckmaster
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« Reply #34 on: May 20, 2012, 06:48:44 PM »

Absolutely gorgeous pixel art, as a buyer of Out There Somewhere, I look forward to this.
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Delicious
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« Reply #35 on: May 20, 2012, 08:26:50 PM »

Super duper inspiring, sir. Thank you for making this! Graphics are good, and the idea is excellent. Kudos!
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Blah Blah Blah <3
John Sandoval
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« Reply #36 on: May 20, 2012, 10:11:17 PM »



Cool! But I feel like it needs a comma between "doom" and "crusader".
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Paul Jeffries
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« Reply #37 on: May 20, 2012, 10:30:33 PM »

Also, it should probably be 'Your quest is...'

Looks really cool though, I love the graphical style.
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mogster
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« Reply #38 on: May 21, 2012, 03:11:49 PM »

Sir, you are awesome. looks grand!
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eigenbom
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« Reply #39 on: May 21, 2012, 03:15:15 PM »

this looks interesting Smiley
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saint11
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« Reply #40 on: May 21, 2012, 07:13:23 PM »

Thanks guys! But the text and art (as I said Tongue) is just a placeholder! But please always keep telling me if I make any English mistakes. Since that's not our language we're very prone to mistakes.

Ok, so, today's updates. Not much progress but still something:


-Added the witch charged move
   (she spends a lot of magic power to cause a LOT of damage, if no mana, health is consumed)

-Now when the witch has no magic power left her attack animation has no fire effect (and low damage)

I have plans on working on that message box art today too, but no promises  Tired
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saint11
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« Reply #41 on: May 23, 2012, 07:52:54 PM »

Today's updates:
-Fixed a bug caused by Dropbox ¬¬ I had to manually restore almost all the source code files one by one. Now I'm keeping a daily backup outside of the Dropbox.
-The game now detects that the dungeon has ended and shows a message.
-Multiple dungeons are now possible. I'm planning to make a world map interface and the player has to keep traveling from dungeon to dungeon.
-Message boxes should pause the game now.
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saint11
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« Reply #42 on: May 27, 2012, 12:57:34 AM »

We had a meeting and e got some objectives listed up an a new flowchart for the game. Here's our flowchart:

It's probably confusing (since it has some Portuguese words) but the main changes are that the game now has a world map and a Career level (that is not be lost when changing dungeons)

And the stuff that was done today:


-Started working on the character sheet screen (mostly placeholder art) where all the buffs are listed with their descriptions.


-New HUD, now with the character sheet button. I swapped the item and equip buttons, so it's easier to click on the item with a touchscreen device.
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saint11
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« Reply #43 on: June 13, 2012, 02:22:16 AM »

Some major updates here Grin

The game now has a world map, so, players can choose their way to get to the Deepest Dungeons of Doom and fight the game villain.


All the classes now have passive abilities that can be upgraded in the "Ancient Altars".


And finally  the buff system and the pause menu is fully functional!


Also, some new enemies made by Glauber Kotaki

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KomradeJack
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« Reply #44 on: June 13, 2012, 04:23:45 AM »

Art is amazing!
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www.jackmenhorn.com
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