Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

891595 Posts in 33552 Topics- by 24788 Members - Latest Member: DonnieHill

June 20, 2013, 04:29:58 AM
TIGSource ForumsDeveloperFeedbackDevLogsThe Archer
Pages: 1 ... 109 110 [111]
Print
Author Topic: The Archer  (Read 158005 times)
rdein
Guest
« Reply #1650 on: July 12, 2012, 09:38:50 AM »

im gonna make those eyes roll on the floor instead

watch out amigo
Logged
Gabriel Verdon
Level 10
*****



View Profile WWW
« Reply #1651 on: July 23, 2012, 03:07:10 PM »

I'm just keeping the thread mostly locked for now since a lot of people are annoyed with the frequent posts but lack of updates. But I'm actually making more progress than ever, so not to worry. I'm biding my time for a massive video update sometime in the future, where I'll show off the badass new tech I'm developing and some of the concept art and illustrations.



ARCUS is kind of a neat word if you don't mind using a name that's straightforwardly a latin translation of what your game is about.

That's actually an awesome name! Thanks droqen. I'm still leaving the final name decision until release but that is right up there at the top.


Quote
Quivering Fletch

Quote
here are some titles I thought up:

tales of the archer journy
super the archer the archer the archer
magnificent bow and arrow shoot quest
sonic the hedgehog
archer's cool bow and arrow penis adventure
advent of the archer of the secret land master bow adventure

please consider these

Quote
An Archer's Path
Bow Bazinglezzzz
Arch Of The Bow
Video Game with BOWS
Archer 2: electric boogaloo

Quote
Have the boxart consist of the main character in a car looking at the viewer with the title,
"Get in, Loser. We're Doing Archery"

These made me laugh very hard. Thanks guys.



Also, it's my birthday in a couple days and I got the best present ever from my dad:





Finally, here are the easing functions I mentioned earlier. I don't have time to make a tutorial for them (been swamped with work and other projects the past couple months) but they are pretty self-explanatory. They're really good for juicing up menus and things like that.

GML Easing Functions
« Last Edit: July 23, 2012, 03:15:43 PM by Gabriel Verdon » Logged

TheGreatBundini
Level 0
*


View Profile
« Reply #1652 on: July 23, 2012, 06:58:46 PM »

That's a pretty sweet present. Any idea where he picked them up from?
Logged
thatshelby
Level 10
*****



View Profile WWW
« Reply #1653 on: July 23, 2012, 09:12:52 PM »

I'm a bit confused about these tweening functions. I'm not so sure how to use them. A quick tutorial or even just some clarification would be awesome. I can get it to go, but I don't know how to make it stop. Thanks for them, though, they're pretty neat!
Logged
caiys
Level 10
*****



View Profile WWW
« Reply #1654 on: July 24, 2012, 01:01:56 PM »

Yeah I've curious about these easing scripts though I don't really have much of an idea of what exactly they do.

Happy B-day btw. Beer!
Logged

John Hutchinson
Level 0
***


Code Monkey Go Bananas


View Profile WWW Email
« Reply #1655 on: July 25, 2012, 02:48:57 PM »

I really like ARCUS!  Short, sweet, descriptive, interesting, intelligent, catchy sound, easy to remember, unique...
Logged

Dom2D
Level 5
*****


I'll do it myself then!

dominiqueferland@hotmail.com
View Profile WWW Email
« Reply #1656 on: July 25, 2012, 02:59:23 PM »

Why....art...so good....

 Epileptic
Logged

happymonster
Level 10
*****



View Profile WWW
« Reply #1657 on: July 29, 2012, 12:46:40 PM »

Bownan the Barbarian?  Wink
Logged

SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
ANtY
Level 10
*****


here i am to save the day... or wreck it


View Profile WWW Email
« Reply #1658 on: July 29, 2012, 01:50:33 PM »

Bonan the Bowman?
Logged

Pages: 1 ... 109 110 [111]
Print
Jump to:  

Theme orange-lt created by panic