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876979 Posts in 32842 Topics- by 24283 Members - Latest Member: gildabq52

May 18, 2013, 08:47:36 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg Demakes[FINISHED] Artifact's House Globe
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Author Topic: [FINISHED] Artifact's House Globe  (Read 55638 times)
jeb
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« Reply #30 on: August 16, 2008, 09:02:03 AM »

There was much to drink yesterday too, and today aint looking any brighter... However, this is the technology tree we're working after at the moment:

Code:
*
|- Harvester
|- Inspector
|- Fighter Chassi Research
   |- Catcher
   |- Blaster
   |- Catcher Speed Research
   |- Hi-tech Research
      |- Super-class Chassi Research
      |- Cloaking Technology Research
         |- Shadow Fighter
   |- Frigate Chassi Research
      |- Attack Frigate
      |- Plasmagun Frigate (requires Hi-tech)
      |- Missile Hulk (requires Super-class Chassi)
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jeb
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« Reply #31 on: August 18, 2008, 09:59:46 AM »

Current tech tree:

Code:
Maternal Vessel
|- Harvester
|- Inspector
|- Fighter Chassi Research
   |- Catcher
   |- Catcher Speed Research
   |- Hi-tech Research
      |- Blaster
      |- Super-class Chassi Research (requires Frigate Chassi)
         |- Missile Hulk
      |- Cloaking Technology Research
         |- Shadow Fighter
   |- Frigate Chassi Research
      |- Attack Frigate
      |- Plasmagun Frigate (requires Hi-tech)
|- Construction Rate Research

Maternal Vessel
This is the heart of your fleet. It's the ship where resources are dropped off, research is conducted and other vessels are constructed. The Maternal Vessel has a small gun to protect her from weaker threats and is able to move around, albeit slowly.

Harvester - Cost: 150
These ships gather resources to your fleet.

Inspector - Cost: 30
These small intelligence vessels move quickly and are equipped with a long-range radar which gives you a good idea of your opponent's position. The inspector is also able to detect cloaked units, and will become cloaked itself when Cloaking Technology has been researched.

Catcher - Cost: 45
A fighter unit with great speed and maneuverability. Excellent at fending off hostile small ships.

Blaster - Cost: 65
These fighters are equipped with plasma bomb launchers that are able to burn through heavy armor.

Shadow Fighter - Cost: 80
Shadow Fighter is the most advanced type of the small vessels. Its cloaking ability will prevent it from showing up in your opponent's radar, and even at close range the enemy will need detectors to target you.

Attack Frigate - Cost: 350
A strong ship with great fire rate that is able to take down a large number of smaller fighters.

Plasmagun Frigate - Cost: 450
The Plasmagun Frigate's narrow targeting angle and slow speed makes it hard to manouver, but when it gets into position it will burn down armor in seconds.

Missile Hulk - Cost: 625
The biggest ship the Maternal Vessel is able to construct. Armed with long-range missiles that are effective against all unit types, this monster is the center-piece of your force.

Fighter Chassi Research - Cost: 300
Allows Catchers, Frigate Chassi Research, High-Technology Research and Catcher Speed Research.

Frigate Chassi Research - Cost: 300
Allows Attack Frigates.

High-Technology Research - Cost: 150
Allows Blasters, Plasmagun Frigates (with Frigate Chassi Research), Cloaking Technology Research and Super-Class Chassi Research (with Frigate Chassi Research).

Cloaking Technology Research - Cost: 150
Allows Shadow Fighters and adds cloaking ability to Inspectors.

Super-class Chassi Research - Cost: 150
Allows Missile Hulks.

Catcher Speed Research - Cost: 150
Increases the speed of Catchers by 37.5%.

Construction Rate Research - Cost: 150
Increases the construction rate of all vessels by 50%.
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increpare
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« Reply #32 on: August 18, 2008, 10:08:10 AM »

You have the tree implemented?
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jeb
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« Reply #33 on: August 18, 2008, 10:10:40 AM »

You have the tree implemented?

Yep, and fairly playtested in 1on1 multi-player Beer! It's simple, but still allows for many different strategies!  Grin
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Stargoat
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« Reply #34 on: August 18, 2008, 03:56:02 PM »

This really is looking awesome. I <3 Houseplanet.
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increpare
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« Reply #35 on: August 18, 2008, 05:01:13 PM »

You have the tree implemented?

Yep, and fairly playtested in 1on1 multi-player Beer! It's simple, but still allows for many different strategies!  Grin

 Beer!
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Kinten
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« Reply #36 on: August 18, 2008, 06:43:05 PM »

Thank's for all the comments, it's really making it worth harming my back sitting at a small sofa table ( Lips Sealed Jeb).

muku: We're currently three people working on this (Jeb, me and thewreck).

Business been slow lately, partly due to excessive beer consumption, but now we're up and running again (or down, sitting in front of the computer, whichever you prefer).

Check first post to behold the all new, all shiny and splendid, dev video number three!



EDIT: Sorry guys, encountered some problems, video shall be up again soon.

EDIT2: Video should be up in a minute or two.
« Last Edit: August 18, 2008, 07:20:59 PM by Kinten » Logged

Will Vale
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« Reply #37 on: August 19, 2008, 04:09:59 AM »

I love the 'early 3D render' look to the menu screens - that corridor conjures up images of several '90s PC games for me.
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increpare
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« Reply #38 on: August 19, 2008, 04:42:34 AM »

Looking sexy, but did I notice a tiny bug, whereby if you have lots of units selected, and they get killed, when you click to move the 'move here' cursors for the dead units still appear?
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jph wacheski
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« Reply #39 on: August 19, 2008, 10:44:43 AM »

very nice,.  Beer!  do have another one as it seem to be working,.. Gentleman
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« Reply #40 on: August 19, 2008, 01:14:03 PM »




I ... I love you.
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No animals were harmed during the making of this post. Except one.
jeb
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« Reply #41 on: August 19, 2008, 03:35:14 PM »


GUI-LESS BETA DEMO VERSION!

http://www.oxeyegames.com/files/ourglobe/OurGlobe.rar

Controls

Use the number keys 0 through 9 to build and research as following:

0 - Inspector
1 - Harvester
2 - Fighter Chassi Research, then Catcher
3 - Blaster (req. Fighter Chassi and Hi-Tech)
4 - Frigate Chassi Research, then Attack Frigate
5 - Plasmagun Frigate (req. Frigate Chassi and Hi-Tech)
6 - Hi-Tech Research, then Cloaking Tech Research, then Shadow Fighter
7 - Super-class Chassi Research (req. Hi-Tech and Frigate Chassi), then Missile Hulk
8 - Catcher Speed Research
9 - Construction Rate Research

(see previous post for a description of each unit/upgrade)

You control all units with the mouse. Left button selects, right button orders.

Use SPACE to toggle between tactical (up close) and strategical (minimap) views.

You can cancel construction options with backspace, though it's not possible to cancel research at the moment.

Beta Comments

Sounds are work in progress and some attacks are silent.

The game has no GUI.

Multi-player can be somewhat slow if you're not in a LAN.

Looking for feedback!
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McAndrews
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« Reply #42 on: August 19, 2008, 04:08:18 PM »

I love it.  So much.  But inspectors should be one shot.  Catchers seem fast enough so far to be a moving scout unit.  I think the ability to move them around is a bit cheap.  I could move the probe thing directly onto the enemy mother ship and just have them sit there, watching everything move about.  The cpu wouldn't attack them because they would hit the mother ship.  I don't know if I could do this with a attacking unit, but if I could, it could be a cheap shot, because the mother ship would never be able to move out of the way, and the unit would never be attacked.   
And the wallee like sounds of the probes are amazing and perfect.  Thank you.  I can't wait for the next improvements.  Oh, and from my first single player game, resources seemed to get used up quickly, making the multitude of corpses around the map seem like a nice source of ru. If there was a scavenger type frigate, seems like that could be a interesting end game source of ru's.  Man, I can't wait to try to get a multilayer game going.  Seems like a very nice and quick little rts. 
And it's beautiful. 
And the voices.  "Really? Really?"   :D
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jeb
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« Reply #43 on: August 19, 2008, 04:22:26 PM »

Cool, thanks!  Smiley

I love it.  So much.  But inspectors should be one shot.  Catchers seem fast enough so far to be a moving scout unit.  I think the ability to move them around is a bit cheap.  I could move the probe thing directly onto the enemy mother ship and just have them sit there, watching everything move about.  The cpu wouldn't attack them because they would hit the mother ship.  I don't know if I could do this with a attacking unit, but if I could, it could be a cheap shot, because the mother ship would never be able to move out of the way, and the unit would never be attacked.   

Projectiles can only collide with the target they were shot at (unlike Homeworld), so I think what happened was that you had researched cloaking and then placed the inspector on the mothership. The inspector turns invisible when you have cloaking tech, and the AI never builds inspectors unless you attack with shadow fighters. In other words, it didn't shoot your inspector because it couldn't see it... I hope (else you've found a bug).
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McAndrews
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« Reply #44 on: August 19, 2008, 05:02:08 PM »

Cool, on second thought, you are exactly correct.  I didn't notice the inspectors cloaking, but now that I remember, they did look a bit cloaky on the mothership.  Thanks.
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