It took me a while to make my first devlog, because I couldn't get any game to the point where It can be shown. But, here it is!
About the game
Spell Breath is a quite creative game, where you play as a mage,
of unspecified origin yet. Your greatest skill is crafting special
blocks made of pure magic. Your goal is to get through all the
dungeons to reach the great spellbook, which will make you the most
powerful of [block crafters] - mages.
It is a funny puzzle game, where you have to show some agility & skill
to beat it. Game uses Box2d for physics and App Game Kit (C++ tier) for graphics.
About the author
I am a young dev. (16) I have started programming in C++ one and half year(s) ago.
Before that, I was programming in all sorts of BASIC. I have started programming when I was around 12-13.
I do all the graphics and programming (duh) alone.
I'm not certain about music & sounds, because I haven't ever made any music yet, but I will have to, as my game
(Yes, I have made only one full game till now, which is Security Manager for Android - Made with BASIC language) lack it.
Which platforms will Spell Breath reach?
It will reach following platforms for sure:
To be exact,Android - Every device with OS higher than 2.3. Tablets included.Blackberry - Every Playbook tabletAbout iOS -
I would release the game for iOS, but I lack MacOS desktop computer, so until the game will be a enormous success or I would earn MacOS in any time - Don't count on it.
A few screens of glory