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878344 Posts in 32917 Topics- by 24330 Members - Latest Member: Mustaklaki

May 21, 2013, 04:56:06 PM
TIGSource ForumsDeveloperCreativeObjecty gets boned
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skn3
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« on: April 26, 2012, 08:41:34 AM »

I posted about my app Objecty in some forums a while ago now and just thought I would post an update as I made something exciting this afternoon!

I have been hard at work in the last 3 or so months since my previous information leakage! I have been building up the framework that Objecty uses. Its got to the stage now where I can really quickly add things and have everything interact.

Objecty is amazingly powerful and really easy to use. Here's a little example with pictures:

I can add a texture node and add some image nodes to it
http://www.skn3.com/junk/objecty/screenshots/objecty-update-slide1.png



I can define any number of hotspots on my image nodes
http://www.skn3.com/junk/objecty/screenshots/objecty-update-slide4.png



I can then create a sprite node which is for working with pixel based animations. To that sprite node I can add animation nodes and reuse the image nodes that were already added to the texture node.
http://www.skn3.com/junk/objecty/screenshots/objecty-update-slide2.png



Or if I want to be adventurous I can build an actor node out of image nodes with a bone structure. This allows me to piece together a larger "character" out of smaller bits and animate it using keyframing and/or tweening.
http://www.skn3.com/junk/objecty/screenshots/objecty-update-slide3.png



The bone editor has been coded in the last 2 or 3 hours (from scratch) so there is not much detail to it yet. This was incredibly satisfying as the hard work with the Objecty framework is starting to pay off!

Well that's all for now :D
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Yakyb
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« Reply #1 on: May 06, 2012, 04:30:19 AM »

Looks really nice, is there a preview release available?
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