Man, getting helpful feedback SUCKS. It means I have to listen to it and work on my game more!
Sometimes enemies will spawn on top of you and it's hard to react to this or tell it's happening until it's too late. Maybe enemies should always spawn further away from you, but make areas appear under the player which will explode after a certian amount of time. And make them much more visible/obvious with a sound effect cue that you have to move your ass.
Autofire does wierd things to the shield, like it appears that two shields are active at once if you hold down two autofire shield buttons at the same time.
Noted on both counts. I think I know why the shield gets messed up.
Not a bad concept but needs something more to make it more interesting. More enemy types, set waves of enemies, etc.
Also noted, but not sure exactly how to proceed on addressing it. Hm...
Nice game. I think if you place an electrical fence of sorts around the border of the screen, that could discourage the player from going near the edge. The fence could kill or it could stun.
I think the player could pretty easily do the same thing as before, just on the corners of the fence and not the screen.
Hmm, so I gave this one a spin, and I gotta say, this game's pretty freakin' fun. The core concepts are interesting, and the gameplay is tight and intuitive. Plus, once you start playing the game the way it was meant to be played, you can do some pretty cool stuff! I mean, I was reflecting bullets left and right and then some dude came up and B☆A☆M • D☆E☆N☆I☆E☆D! Sent the bullet ricocheting off the side of the shield!!
But here's where things go wrong: You are punished for playing the game the way the game was meant to be played. The strafing the wall thing, while boring, seems to net me higher scores than if I were to play the game properly. And if scoring is the main draw of the game, why reward playing the game incorrectly?
I guess what I'm getting at is, right now, if the scoring thing's all you have going for you, maybe you ought to get the scoring system in line with what you want the game to be about. Alternatively, add some other method of progression. But other than that, this game seems to be shaping up pretty nicely!
Still really not sure how to resolve this issue. In any case, hearing an enthusiastic account of something that happened in a game I made is an awesome feeling.
