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« Reply #41 on: April 28, 2012, 03:53:08 PM » |
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yessir will get right on that sir
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ink.inc
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« Reply #42 on: April 28, 2012, 07:15:45 PM » |
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DAY ONE lineart o ya and for posterity's sake this is the finished version of the other pic:
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moi
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« Reply #43 on: April 28, 2012, 08:14:15 PM » |
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The weird parts I can see atm is the eyebrow/nose intersection (and the eyebrows in general). The nose is also a bit flat. Since the thread is about faces it's not as relevant, but comparing the neck of yours to the ref (independent of how much of a ref it is) you'll notice yours is much, much longer. Yeah, How dare you paint a woman that doesn't adhere to white people proportions
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« Reply #44 on: April 29, 2012, 03:59:51 AM » |
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Yeah, How dare you paint a woman that doesn't adhere to white people proportions I'm assuming that is sarcasm?
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moi
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« Reply #45 on: April 29, 2012, 12:01:21 PM » |
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not really, Sandoval's woman looks realistic enough to me, actually she reminds me of a woman I might have seen IRL or on a screen.
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Xion
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« Reply #46 on: April 29, 2012, 12:06:12 PM » |
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but...that's irrelevant...it wasn't accurate.
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moi
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« Reply #47 on: April 29, 2012, 12:22:51 PM » |
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okay whatevr
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« Reply #48 on: April 29, 2012, 01:22:14 PM » |
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Yeah, How dare you paint a woman that doesn't adhere to white people proportions It's a thread in which John is trying to get better at drawing faces(=proper proportions), and in this case the girl he drew was white. His semi-reference was also white. The criticism about the eyebrows had to do with the shading and the lack of shape at the topmost part of the nose makes it lose depth - both are worthwhile critiques independent of race.
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moi
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« Reply #49 on: April 29, 2012, 07:00:37 PM » |
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It's a thread in which John is trying to get better at drawing faces(=proper proportions), and in this case the girl he drew was white. His semi-reference was also white.
ok, he needs to practice then
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« Reply #50 on: April 29, 2012, 10:21:00 PM » |
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yup
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« Reply #51 on: April 30, 2012, 07:05:42 AM » |
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i hate that stripper lady's face so i'll start another one
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« Reply #52 on: May 02, 2012, 08:11:26 PM » |
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haven't gotten to work on this as much as i'd like
will post progress in a day or two
watching the league of legends art spotlight is pretty helpful in figuring this stuff out tbh!
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« Reply #53 on: May 03, 2012, 03:06:19 PM » |
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bah school needs to stop existing very wip the first thing i did was cut her hair because fuck if i'm going to paint all that shit
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jotapeh
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« Reply #54 on: May 04, 2012, 03:02:50 PM » |
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so good, john. so good. you're improving at a rate that blisters my learning cells
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« Reply #55 on: May 04, 2012, 03:12:40 PM » |
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ty only got a little bit done today; have to work on tilesets for the rest of the weekend lot of work still
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Savick
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« Reply #56 on: May 05, 2012, 10:31:07 AM » |
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Even if her hands are inside her sleeves I think you should build them with more detail than what you have now. Right now they look like well... only fingers exploding out of a sleeve, like not connected to a hand. The feet also seem to be slightly too big, but that may be me just being overly critical of ideal body proportion ratios.
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« Reply #57 on: May 07, 2012, 11:28:23 PM » |
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« Reply #58 on: May 08, 2012, 01:14:07 AM » |
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you were using gimp? protip: photoshop is (probably) even more amazing than sai.
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« Reply #59 on: May 08, 2012, 11:20:10 AM » |
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yes
:<
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