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890956 Posts in 33519 Topics- by 24759 Members - Latest Member: multifractal

June 18, 2013, 02:31:36 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)I ported an XBox Live Indie Game to HTML5
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Author Topic: I ported an XBox Live Indie Game to HTML5  (Read 1382 times)
iffi
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« Reply #15 on: May 05, 2012, 08:20:14 PM »

I get 45-60 fps in Chrome on my desktop (Core i7 920 @ 2.67 GHz, 9GB RAM), depending on how much there's going on in the game. It gets around 5-10 fps in Opera 11.60, and it doesn't seem to want to load all the way in IE9.

You can do some pretty cool things with HTML5 these days, but it's still got quite a ways to go in terms of performance and support across different browsers.
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SHilbert
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shilrobot
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« Reply #16 on: May 06, 2012, 04:59:48 PM »

I get 40-50 FPS normally on Chrome, but it slows down dramatically sometimes, down to even 10 FPS. Seems to be when there's a lot of blood on the screen, like when you've just killed several opponents in a row.

I have a Q6600 CPU (core 2 quad 2.4 Ghz) and a GeForce 560 Ti.
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