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Archibald
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« Reply #30 on: April 20, 2012, 04:06:55 AM » |
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getting the support of people who insist that the developer live on basic subsistence wages only simply isn't worth the cost. In such a position, I would personally be chasing the group of people who would rather see me on a proper living income. I would also add that as a devoloper I would feel insulted by players that expect me to make games on a bare minimum income. I'm not a slave, I'm a human being too. If they feel that way they are free to find someone else to make games for them. The love goes both ways. The developer make games so the players are happy. The players are providing money so the developer is happy. The developer is not striving to make a bare minimum game that would bring the most optimized income, the player is not striving to pay the bare minimum for the game. One sided love won't work.
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URRPG - Unnamed Nostalgia Retro RPG, in development Europe1300 - medieval sim in alpha stage
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PompiPompi
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« Reply #31 on: April 20, 2012, 09:01:31 AM » |
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I am playing the devil's advocate now... then, why would the developer sell the game for money and not give it for free if he already get paid a salary to make the game?
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 Kickstarter? no no no... it's Kicksucker...
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leonelc29
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« Reply #32 on: April 20, 2012, 09:51:03 AM » |
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that...up to the developer, i think.
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Christian Knudsen
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« Reply #33 on: April 20, 2012, 11:05:56 AM » |
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I am playing the devil's advocate now... then, why would the developer sell the game for money and not give it for free if he already get paid a salary to make the game?
Why would anybody give money to support the development of a game if everybody else just gets it for free afterwards?
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Schoq
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« Reply #34 on: April 20, 2012, 01:30:14 PM » |
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Ask the people who keep funding the development of Dwarf Fortress. Feeling you've contributed to something getting made has value, has it not?
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make games, not money
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Christian Knudsen
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« Reply #35 on: April 20, 2012, 01:41:16 PM » |
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Dwarf Fortress is an anomaly. It's the only game on a somewhat larger scale that's survived for that long only on donations that I can think of. I'd like to see if a Kickstarter could be successful if you got nothing except for a completely free game for everyone, though.
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ANtY
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« Reply #36 on: April 20, 2012, 03:49:39 PM » |
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I am playing the devil's advocate now... then, why would the developer sell the game for money and not give it for free if he already get paid a salary to make the game?
Because the kickstarter campaign never (maybe it does in DoubleFine's case) covers the whole development cost and at the end you're already in debts and other kind of things and then you have no cash to develop the next game if you'd give the first one for free?
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leonelc29
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« Reply #37 on: April 20, 2012, 09:07:47 PM » |
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i guess people funding the free project is because the reward for the pledge is tempting, like already print out poster(good quality), sound-track(assuming they're gonna sells it afterward), or somehow get yourself into an npc inside the game. well, the most important thing is, they like your work and somehow wanna help you.
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Blademasterbobo
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« Reply #39 on: April 21, 2012, 11:52:59 AM » |
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they also already have a huge fanbase
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PompiPompi
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« Reply #40 on: April 21, 2012, 12:42:08 PM » |
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I wonder if they are coding it or they are giving some poor unknown engineer do all their work?
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 Kickstarter? no no no... it's Kicksucker...
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Christian Knudsen
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« Reply #41 on: April 21, 2012, 01:12:29 PM » |
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Why wonder when you can just read the info on the Kickstarter: Lewis and Simon can barely manage a simple jumping puzzle - so the Yogscast aren’t going to be doing any actual coding! We aren't programmers or artists but luckily we have close friends at Winterkewl Games who are. They are a team of talented indie developers based in and around Hollywood, California. Their artists and programmers are long-time veterans of film and game companies - working at the highest levels of production.
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Tumetsu
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« Reply #42 on: April 21, 2012, 01:47:55 PM » |
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So, Yogscast is basically the project's "idea guys" or "designers"? Kickstarter, makes true every wish of starting Game Maker kid (provided he has a large fan base) 
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Eric McQuiggan
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« Reply #43 on: April 21, 2012, 02:13:57 PM » |
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Why can't people do what they love and get paid well for it? Why do we have to sacrifice one for the other?
Also Kickstarter and the like are really useful for creators, you can use the presales to fund your current game and if you get hype post release, you can use the post Kickstarter sales to fund your next game, for typical independent STUDIOS, this is important, and could potentially break your studio out of the publisher -> funding cycle.
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PompiPompi
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« Reply #44 on: April 22, 2012, 11:45:53 AM » |
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How many indie game Kickstarters happen to some unknown indie that really has no chance of funding his game any other way? And how much does it happen to people who already have a following, could already make money out of selling alphas for instance, but just want more money and quicker?
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 Kickstarter? no no no... it's Kicksucker...
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