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aliceffekt
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« Reply #15 on: April 29, 2012, 01:50:58 PM » |
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we are doing another play test tonight at 8pm EST time 
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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mokesmoe
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« Reply #16 on: April 29, 2012, 02:29:08 PM » |
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Darn it I work again!
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aliceffekt
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« Reply #17 on: April 29, 2012, 06:15:51 PM » |
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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mokesmoe
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« Reply #18 on: April 30, 2012, 12:08:56 AM » |
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I am so jealous. Couldn't the playtests be like an hour earlier or something? I keep missing them by minutes. (Although with my luck if it's an hour earlier I'll probably end up with an early shift that day.)
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aliceffekt
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« Reply #19 on: April 30, 2012, 10:01:20 AM » |
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 ditch your job, play video games.
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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mokesmoe
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« Reply #20 on: April 30, 2012, 12:43:01 PM » |
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Actually I just applied for a game testing job so that might just happen.
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aliceffekt
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« Reply #21 on: May 04, 2012, 01:36:36 PM » |
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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Gib
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« Reply #22 on: May 05, 2012, 01:04:02 PM » |
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Gnnn, it's from 02:00 AM to 05:00 AM for me, work on Monday... Gnnn, dunno watodo 
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I love the smell of lariat in the morning. Also, twitter and stuff.
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HarisM
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« Reply #23 on: May 05, 2012, 01:08:01 PM » |
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I like the colors in the game, really nice tone. Creating an ambient for really hot and fast racing. Keep up, I find it very unusual and that's great, for me. 
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Savick
Level 1

Don't settle for a million good ideas!
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« Reply #24 on: May 05, 2012, 01:22:57 PM » |
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So all you do is go around and shoot other similar looking dudes within a nice art style? How about have it so when you land a number of consecutive hits on an enemy ship it changes the weapons system that ship has? That way you're avoiding getting hit for a reason instead of just dodging bullets. Or if you want a different weapon system you can take some hits and get a possible upgrade/downgrade based on how many weapon/shoot types you have available. Just an idea I'd like to see happen in a game like this. 
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aliceffekt
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« Reply #25 on: May 05, 2012, 01:26:30 PM » |
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Thanks : ) We currently have 2 weapons ( not shown in the video ). The precise, spread and aoe. We will play test them tomorrow, I will try to have a little demo of these in game. I think you will like the system. : ) 
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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aliceffekt
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« Reply #26 on: May 07, 2012, 04:51:04 AM » |
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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orihaus
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« Reply #27 on: May 08, 2012, 12:12:33 AM » |
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Was great fun play testing this! Totally solid, just continue in this direction and it will be epic. Only criticisms are that the secondary fire could do with a bit more tweaking( Shotgun doesn't work 100% of the time and the charge shot is underpowered IMO ), and the shield could be a little more visible. Lag was a non issue even with 280 ping, at least on games with less than 8 players.
^____^
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tchassin
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« Reply #28 on: May 08, 2012, 02:40:21 AM » |
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Damn, this looks soooo good ! And so does the logo. I would totally play this if I weren't a slowpoke.
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BlueSweatshirt
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« Reply #29 on: May 09, 2012, 03:54:47 PM » |
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Aliceffekt you have awesome visual design sense and I am googoo for this game's aesthetic. The smoke effect on the ground when someone shoots is absolutely gorgeous. Okay, I will stop swooning now. I love you
I hope to pop in for one of your playtests if you're still doing those.
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