Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

879537 Posts in 32987 Topics- by 24369 Members - Latest Member: PickMeAWinnerGames

May 24, 2013, 09:47:20 AM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)Multimedia Fusion 2 pros and cons?
Pages: [1] 2
Print
Author Topic: Multimedia Fusion 2 pros and cons?  (Read 5616 times)
Hayden Scott-Baron
Level 10
*****


also known as 'Dock'


View Profile WWW Email
« on: August 14, 2008, 02:03:37 AM »

My girlfriend is a 2D artist, and is interested in using MMF2.  I was wondering whether anyone experienced with MMF2 could help out and let us know the pros and cons to the software.  (I have mild interest in MMF2 also, but I'm focusing on Unity right now, and PC-only development is less appealing right now)

I notice that most games written in Multimedia fusion seem to be very low resolution. I've been assured that this isn't a limitation of the software, but... then why is it that almost every game has been very low res? Is there some sort of problem with high resolution graphics of 640x480 or 800x600?

How much code is typically involved? Is it all GUI driven or do you tend to write a lot of script? Is there a lot of existing code that can be copied and pasted?

All of the previous software that I've used (Blitz3D, Unity, etc) has its fair share of problems, so I was curious about what difficulties we might face if we use MMF2.
Logged

moi
Level 10
*****


shitposting is the new black


View Profile WWW
« Reply #1 on: August 14, 2008, 08:38:23 AM »

There aren't many limitation, except that some type of games would be very difficult to make (I'm thinking something non convrntional).
And there is a 30 days fully functional demo so try it!
Logged

lelebęcülo
policedanceclub
Level 10
*****


POLICEDANCECLUB


View Profile Email
« Reply #2 on: August 14, 2008, 08:50:57 AM »

Although at higher resolution you will run into performance issues quite easily.
Logged
Hayden Scott-Baron
Level 10
*****


also known as 'Dock'


View Profile WWW Email
« Reply #3 on: August 14, 2008, 09:57:15 AM »

We'll definitely be giving the 30 day trial a shot. She's after making a platform adventure game, so it should hopefully be okay for MMF2.

Although at higher resolution you will run into performance issues quite easily.
What constitutes 'higher resolution' ?
Logged

Terry
TIGSource Editor
Level 10
******



View Profile WWW Email
« Reply #4 on: August 14, 2008, 10:03:28 AM »

Any resolution, based on my experiences with MMF - aside from Nifflas' stuff and Game With A Kitty, I haven't seen any MMF games that don't have performance/screen tearing issues. Something to bear in mind, at the very least.

As an alternative, Game Maker doesn't appear to have the same issues at all, and is significantly cheaper too.
Logged

soundofjw
Level 2
**


soundofjw
View Profile WWW Email
« Reply #5 on: August 14, 2008, 10:04:20 AM »

The nice thing I like about MMF is that Clickteam is putting a lot of money into contractors to build up the extension base - to do lots of cool things. Granted, some of these seem trivial, but others of them are simply awesome.

The performance issues will hopefully be resolved sooner than later as HWA (Hardware Acceleration - basically using D3D to render instead of 2D API stuff) development is going rather smoothly (it seems to have slowed down as there haven't been any beta updates in a while and the main developer was on vacation, but he is also very much a stickler at only releasing plausible things, so I see this as OK.).

I think investing in MMF2 will only be a good decision as it's a constantly growing product. Bonesaw and The Spirit Engine 2 are two games that I know of that are almost 100% opposite gaming styles to show you what's possible. Skydiving Academy was made with the new Hardware Accel. stuff (includes pixel shaders). Knytt, Knytt Stories, WaDF, and anything else with Nifflas' name on it are also MMF games.

Seems like a good idea.
Logged

Hayden Scott-Baron
Level 10
*****


also known as 'Dock'


View Profile WWW Email
« Reply #6 on: August 14, 2008, 10:43:17 AM »

I didn't realise that "Mr First Skydiving Academy" was done using MMF2, or even a beta version. This certainly gives me a lot more faith in using MMF2 to produce stuff, as that game runs at 800x600 and has no problems with full screen mode either.

Is the beta available to everyone? It's encouraging to know that anything that was developed could theoretically later be upgraded to have DX8 acceleration.
Logged

Tobasco Panda
Level 2
**


tobasco_panda@hotmail.com kaleseifuu
View Profile
« Reply #7 on: August 14, 2008, 10:53:59 AM »

Also, I know Konjak's latest games (Noitu Love 2 and Chalk)are made with MMF2. So with a bit of work and love you can pull off some pretty impressive stuff!
Logged
Hayden Scott-Baron
Level 10
*****


also known as 'Dock'


View Profile WWW Email
« Reply #8 on: August 15, 2008, 01:21:15 AM »

Thanks for the heads up, it does sound like MMF2 should be fine for her. She's planning to get the "Power User's Guide to Windows Development" book, by John Darby, so hopefully it will put her in a decent position to work with it.
Logged

Tatsu
Level 0
**



View Profile WWW Email
« Reply #9 on: August 15, 2008, 02:07:44 PM »

I'm a big fan of MMF2; it's what I do all my prototyping in these days. I've gotten comments that the scripting portion looks more like a spreadsheet than it does traditional programming. I think the scripting is incredibly intuitive, but due to the format there are a few things that are more difficult than they should be, like iterating through multiple instances of the same object, and nested loops can quickly become difficult to read.

Overall I highly recommend it, though; once you get it down it's great for rapid development for any kind of 2D project.

I'd like to know how your experiments with Unity goes. Someday I'll probably run across a project that I want to be 3D, and MMF still may not support it well enough by then.
Logged
narasu
Level 10
*****


wehed milie hier, wehed milie daar


View Profile WWW Email
« Reply #10 on: August 15, 2008, 04:57:06 PM »

Yeah. The instances thing quite put me off.

But it's quite a neat and practical tool for game development
Logged

Ronin Narasu - Musician, philosopher, petty thief

Website: http://www.ronin-narasu.co.nf
Soundcloud: http://soundcloud.com/ronin-narasu
xerus
Vice President of Marketing, Romeo Pie Software
Level 10
*


kpulv

Storm+X+MH
View Profile WWW
« Reply #11 on: August 19, 2008, 08:45:38 PM »

MMF2 would be *perfect* if it just didn't lag so damn much for me.
Logged

Farmergnome
2pacalypse Now
Level 8
*


farmergnome@gmail.com
View Profile WWW Email
« Reply #12 on: August 19, 2008, 10:08:57 PM »

skydiving academy was made purely for hwa - 800-600 with decent performance, where to start, first off mmf2 is awesome, every negative point im about to list, remember foremost, its awesome.... AWWWEESOMMME.


The editor is either love or hate, if you dont like writing your code, and can manage the quirks involved with kliking, then cool, its bearable, be prepared for the occasional crash and you pulling your hair out wondering wtf is wrong when your file sizes get fairly large too.

HWA is still beta last time i checked, so alot of the cool shit doesn't work yet (fullscreen?), but its worth learning as I have faith clickteam will kick some serious ass on it.

The way game frames are setup in that you have to recode your engine for each frame makes developing certain genres very hard, anything that would span across several scenes that you would need to recode core functionality, or write your own level editor, loading system, depending on what you want to do.

Theres more minor shit, but ill skip that, PM me if you want the full list haha.

Okay good points!

Its probably the best prototyping tool I know off, especially for someone whos a artist primarily, the whole program is realy setup to knock out some sweet games realy quick in, keeping everything fairly artist friendly.

Java support comming is promising...

Theres lots of examples provided around, and extentions keep pushing mmf2 forward with extended functionailty, realy the most overlooked thing I think.  Theres extentions out there for alot of shit, takes the effort out of doing alot of the ground work.

Another thing that no ones really mentioned yet is mmf2 compiles clean, all your icons etc are handled easily, all your graphics that are actives are compiled into a clean exe, music also, theres usually no wierd runtime quirks, its pretty much to guarenteed to run on most windows comps, saves you time fixing wierdass runtime errors, and keeps the whole application nice and compact.

pixel shaders  Grin
Logged

Hayden Scott-Baron
Level 10
*****


also known as 'Dock'


View Profile WWW Email
« Reply #13 on: August 21, 2008, 03:58:02 AM »

skydiving academy was made purely for hwa - 800-600 with decent performance
[...]  HWA is still beta last time i checked, so alot of the cool shit doesn't work yet (fullscreen?), but its worth learning as I have faith clickteam will kick some serious ass on it.
What is this HWA thing you speak of?
Skydiving Academy worked full-screen on my windows laptop, although might it have been using a maximised window 'over' the rest of windows?  Either way, I had a much better fullscreen experience than I do with most MMF games, where fullscreen doesn't work at all.
Logged

Gainsworthy
Level 10
*****


BE ATTITUDE FOR GAINS...

afroman5k@hotmail.com
View Profile Email
« Reply #14 on: August 21, 2008, 04:21:50 AM »

Wonder where Pencerkoff is.
Logged
Pages: [1] 2
Print
Jump to:  

Theme orange-lt created by panic