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878784 Posts in 32936 Topics- by 24346 Members - Latest Member: Vuoripeikko

May 22, 2013, 04:27:05 PM
TIGSource ForumsPlayerGeneralIGF Thread 2013
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Capntastic
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« Reply #105 on: August 17, 2012, 06:30:11 PM »

Hahahahahahahahaha
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Dragonmaw
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« Reply #106 on: August 18, 2012, 12:51:50 PM »

I wonder if I will end up judging SD again.
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« Reply #107 on: August 18, 2012, 02:37:10 PM »

Split the posts about Phubans and Eva.

Keep this shit on-topic please. I would like for ONE YEAR of an IGF thread not degenerating into shit.
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« Reply #108 on: August 18, 2012, 02:37:25 PM »


A note here:  With the new system, entries are created and edited as an ongoing process (and then you eventually flip a big green "submit" switch).  I'd highly recommend creating an entry if you're just thinking about entering, because you can at least glance at the requirements.  It's pretty basic stuff--description, judge notes, etc--but it's super easy to edit it at any time, and then when you're ready to roll make payment and actually submit the game.

New system backend starts here, if you're curious:  http://submit.igf.com/

I'm the solo developer on the new tech--always happy to hear workflow/etc feedback if anyone has suggestions!

Would you mind elaborating a little on what you were trying to accomplish with the changes in the system?
I'm not clear on what letting anyone put their stuff into the system, but only making it official once they pay, is aimed to facilitate for instance.
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« Reply #109 on: August 19, 2012, 07:06:09 AM »

I am excited to see the drama that will erupt this year. Either way, I wonder if they'll enter Overgrowth again -- that game really needs some recognition. Apart from that, I don't really care; haven't been following anyone.

Maybe the Qasir devs will enter. That's a good in-dev game worth a few awards.
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« Reply #110 on: August 19, 2012, 10:47:04 AM »

If you don't want drama, don't make an IGF
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« Reply #111 on: August 20, 2012, 01:49:57 PM »

Would you mind elaborating a little on what you were trying to accomplish with the changes in the system?
I'm not clear on what letting anyone put their stuff into the system, but only making it official once they pay, is aimed to facilitate for instance.

Most of the changes are in the judging side of the backend.

As a developer, though, it's now much easier to change your screenshots/videos/builds/text at any time.  The point of editing an entry before submitting--as opposed to one monolithic form--is that you can start early or paste your entry around to teammates to collaboratively edit.  Some functionality will show up later in the process, like handling questions/issues from judges, but in general I prefer edit-in-place widgets over forms as far as workflow goes.
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Matthew Wegner
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« Reply #112 on: August 21, 2012, 12:39:13 AM »

So, where's the kickstarter for IGF2013? You can't possibly be able to do all that without funding, aye? Mock Anger
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« Reply #113 on: September 20, 2012, 08:30:15 AM »

Not sure if we are going to be entering this year. We have bad hotel and our upcoming thing, but I don't know if either of them fit. That said we entered last year just because we had something (anything!) that qualified as a game, and that worked out ok for us. Will have a think.
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« Reply #114 on: September 20, 2012, 09:08:38 AM »

So, where's the kickstarter for IGF2013? You can't possibly be able to do all that without funding, aye? Mock Anger

theyre too busy setting up the kickstarter that will be funding the IGF 2013 kickstarter
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« Reply #115 on: September 20, 2012, 10:08:18 AM »

Will they be using indiegogo to fund that?
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moi
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« Reply #116 on: September 20, 2012, 10:21:52 AM »

they should make a bundle of all the IGF entries except the winners.
It would have all the good IGF games
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lelebęcülo
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« Reply #117 on: September 20, 2012, 11:05:37 AM »

And put it all on Greenlight.
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Tom Grochowiak
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« Reply #118 on: September 20, 2012, 04:22:35 PM »

when is the igf drama gonna start. i'm bored.
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« Reply #119 on: September 20, 2012, 04:27:19 PM »

when is the igf drama gonna start. i'm bored.

ok i'll start it

if you only had $100, which is more valuable to an indie: getting your game on greenlight or entering the IGF? let's say you don't have $200, just $100, and have to pick one or the other

from participating in both, so far, i vote greenlight. even if your game doesn't get on steam it at least gets seen by thousands of people who give you honest feedback in the comments section. that's a lot more than what you get if you enter and then do not become a finalist in the IGF, usually they don't give you any feedback at all, and maybe a few people see your game on the list of 500 games, but very few in comparison to the number of people who will see your game on greenlight

i'm not saying greenlight doesn't have problems (many of which are the same problems the igf has, such as the tendency of judging niche games by non-niche standards, where games get evaluated by people who are not that game's intended audience at all), i'm just saying that it gives the average indie more bang for their buck. plus you only need to pay the fee once instead of every year
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