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891298 Posts in 33536 Topics- by 24775 Members - Latest Member: PestoForce

June 19, 2013, 12:29:52 PM
TIGSource ForumsPlayerGeneralIGF Thread 2013
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Noah!
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« Reply #90 on: August 13, 2012, 01:15:31 PM »

It's an atmospheric platformer where you start off on the left side of a single screen, and then experience the immersive magic of watching your character move pixel-by-pixel toward the right side of said screen. Even though it has been hailed as an indie masterpiece, admittedly things start a little slow until around the third hour of the game, when you finally make it to the center of the single screen. Only then, my friend, does the true experience begin.
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Moczan
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« Reply #91 on: August 13, 2012, 03:36:47 PM »

It's a game that people try to pass as better than Cave Story and I'm still not sure if that's an old inside joke or what?
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Tanner
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« Reply #92 on: August 13, 2012, 07:14:30 PM »

nah i actually think it's really good
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Paul Eres
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« Reply #93 on: August 13, 2012, 08:04:29 PM »

What's glumbusters?

http://www.tigsource.com/2009/04/27/glum-buster/
http://forums.tigsource.com/index.php?topic=5951.0
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Superb Joe
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« Reply #94 on: August 14, 2012, 01:43:54 AM »

hi paul. how are you.
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Destral
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« Reply #95 on: August 14, 2012, 09:11:48 AM »

So, to derail the drama train, what are people's experiences with submitting? Do you submit early and update often, or wait until the last possible moment so you can put your best foot forward, then keep working and updating as you go?

A note here:  With the new system, entries are created and edited as an ongoing process (and then you eventually flip a big green "submit" switch).  I'd highly recommend creating an entry if you're just thinking about entering, because you can at least glance at the requirements.  It's pretty basic stuff--description, judge notes, etc--but it's super easy to edit it at any time, and then when you're ready to roll make payment and actually submit the game.

New system backend starts here, if you're curious:  http://submit.igf.com/

I'm the solo developer on the new tech--always happy to hear workflow/etc feedback if anyone has suggestions!

Hey,thanks Matthew, will check it out tonight Smiley
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Claw
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« Reply #96 on: August 15, 2012, 03:00:35 AM »

I'm torn whether to enter or not - mostly because of the "intention to release it within 12 months of the ceremony" thing that's coming in now coupled with the game being in early development. I would really hope that I'd finish it within that 12 months but sometimes things don't always go as planned.

So, not sure whether to hold out until the next IGF; I'll have to evaluate how things are going closer to the submission deadline I guess.

Excited to see what games pop up this year though.
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Tuba
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« Reply #97 on: August 15, 2012, 04:25:10 AM »

Now you need to have the "intention to release it within 12 months of the ceremony" ?

Not sure if that will work, for instance, I'm quite sure that Phil Fish had the intention to release Fez within 12 months of the ceremony, just like Monaco and almost every indie game out there.
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Destral
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« Reply #98 on: August 15, 2012, 07:50:44 AM »

I'm torn whether to enter or not - mostly because of the "intention to release it within 12 months of the ceremony" thing that's coming in now coupled with the game being in early development. I would really hope that I'd finish it within that 12 months but sometimes things don't always go as planned.

So, not sure whether to hold out until the next IGF; I'll have to evaluate how things are going closer to the submission deadline I guess.

Excited to see what games pop up this year though.

Use the submission deadline to crank out as much work on the game as you can, re-evaluate where you are at the week before the deadline (or at the beginning of October, to give you another couple of weeks to crank in as much _more_ work as you can before the submission deadline). Smiley
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Claw
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« Reply #99 on: August 15, 2012, 08:02:00 AM »

I'm torn whether to enter or not - mostly because of the "intention to release it within 12 months of the ceremony" thing that's coming in now coupled with the game being in early development. I would really hope that I'd finish it within that 12 months but sometimes things don't always go as planned.

So, not sure whether to hold out until the next IGF; I'll have to evaluate how things are going closer to the submission deadline I guess.

Excited to see what games pop up this year though.

Use the submission deadline to crank out as much work on the game as you can, re-evaluate where you are at the week before the deadline (or at the beginning of October, to give you another couple of weeks to crank in as much _more_ work as you can before the submission deadline). Smiley

Yeah that's what I'm gonna try. I've booked 2 weeks before the deadline off work and I plan to just grind out as much stuff as possible in the first week then spend the second polishing, or something along those lines. Should be fun Grin
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Paul Eres
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« Reply #100 on: August 15, 2012, 08:05:55 AM »

considering that games have won awards when they were less than 10% done, i don't think you have to worry all that much. that rule sounds like it has no "teeth" in that it'd be impossible to enforce

besides, what about games that are "released" publicly in an unfinished alpha state, like minecraft? how do those work with this rule? do you have to intend to "finish" the game (get to v1.0) within 12 months? or does an extremely early public alpha like minecraft had count as release?
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Claw
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« Reply #101 on: August 15, 2012, 08:21:07 AM »

I think if it's open for the public to purchase/play then it would count as released in this context; ie. minecraft was released when it was still in alpha.

I suppose there's nothing to lose (except the entry fee) by submitting in early development; if you don't get nominated you can try again the following year when the game is more complete and as people have already mentioned, it seems good things can come out of simply submitting something (press coverage etc).
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Sean Raia
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« Reply #102 on: August 16, 2012, 10:09:22 PM »

He is a douchebag and I haven't played his game but everything about it seems bad (hence why it won the IGF), none of this means I can't be entertained.


Tigsource sure does love their Fish-kabobs mhhmm.
« Last Edit: August 16, 2012, 10:38:24 PM by Sean Raia » Logged

Falsen
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« Reply #103 on: August 17, 2012, 12:17:33 AM »

We'll probably enter Dark Scavenger again this year. The build we entered last IGF was pretty rough compared to the finished product.
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Paul Eres
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« Reply #104 on: August 17, 2012, 06:08:52 PM »

just want to point out that my igf fee was paid thanks to the generous tigsource forum member randomshade, so i'll now be entering the IGF with SD again this year

related to SD, i just came across this: http://thescrubdaily.com/2012/08/02/meet-the-worlds-best-pr-person/

(i left a comment there saying that the five years were hardly "wasted", it's just that that one site will be unlikely to cover the game now, and that the game was never rejected by steam, and that most journalists i did send SD to did actually cover it, but the comment seems to be still pending moderation)
« Last Edit: August 17, 2012, 06:35:11 PM by Paul Eres » Logged

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