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421913 Posts in 14440 Topics- by 31703 Members - Latest Member: Millie4dating

September 09, 2010, 02:21:49 AM
TIGSource ForumsDeveloperCreativeDevLogsCafé - Demo
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sereneworx
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« on: August 14, 2008, 04:39:10 AM »

We're trying to get something playable out by the end of this year/beginning of 2010.



Development and arty thread for a game I'm making with Decipher.

Concept artstuffs for the protagonist:
http://fleh.sereneworx.com/files/cafe/Cornelius_small.png (linked because it's moderately large-ish)

In-game Mockups:




Sprites:





 
« Last Edit: March 25, 2010, 01:15:08 PM by sereneworx » Logged
xerus
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« Reply #1 on: August 14, 2008, 05:46:03 AM »

My soul.

My soul wants to be involved with this... but my brain says "You don't know enough programming!"

So all I can say for now is that I think those screen shot mock ups are awesome.
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Bad Sector
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« Reply #2 on: August 14, 2008, 07:12:52 AM »

Whats the game all about? :-)
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« Reply #3 on: August 14, 2008, 08:06:25 AM »

Really nice, i totally wanna make that game! I'm a bit short of time at the moment but depending on the size of the game I'm probably in if you want my love!  Kiss

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So please feel free to contact me at anytime at henrik.flink(at)bad-food.com
« Last Edit: August 14, 2008, 10:40:17 AM by Flink » Logged
Hideous
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holy shit


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« Reply #4 on: August 14, 2008, 08:29:20 AM »

Oh I wanna make this so badly.

I would too, if Construct wasn't such a glitchy mess right now.
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sereneworx
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« Reply #5 on: August 14, 2008, 02:33:41 PM »

I'm glad you all like it Grin

To Flink, the game isn't going to be massive, nor is it going to be small, so I think that if you don't feel you have enough time...

...Your shot at love has ended. </relatively obscure TV show reference>


And at Hideous, what is Construct?


About what the game is about... I'm not really completely sure right now, I'm still thinking up ideas.. But I can say for certain that it involves lots of coffee, mysterious things and an orange umbrella.

If you guys have any ideas, feel free to throw them at me Smiley

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godsavant
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« Reply #6 on: August 14, 2008, 03:48:38 PM »

In the bottom sprite, is he shrugging, idling, or just breathing heavily?
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sereneworx
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« Reply #7 on: August 14, 2008, 09:18:39 PM »

Breathing heavily Smiley
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ChevyRay
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« Reply #8 on: August 14, 2008, 09:26:36 PM »

As I've already said, this looks great!

Are all the levels going to be so dark? That's fine, but if so, I think it'd be alright to take out the black outline on the main character. It's a bit ugly, and his animation is so cool Smiley, but it's unnecessary, because he's easy to see contrasting the background so much.

I'd LOVE to see that lava animated. I love your shapes and forms. The spikes look cool, and the Cafe is very neat looking. I'm also jealous of your backgrounds.

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If 1) you don't get a programmer for this game by the time I'm done Skullboy, or 2) you'd like to collaborate on something else after this, give me a PM/email. Honestly, I love making this kinda stuff (and I could probably match your pixels if I tried hard), so please put me first in line Smiley You've got great visions, I'd like to see one of them through.
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« Reply #9 on: August 15, 2008, 08:31:23 PM »

Why haven't I learned to make games yet? This is exceptionally nice looking. In all ways. Hope you find someone!

Second on Love for the Cafe, too.
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sereneworx
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« Reply #10 on: August 15, 2008, 09:17:24 PM »

I thank you all for the love.

As I've already said, this looks great!

Are all the levels going to be so dark? That's fine, but if so, I think it'd be alright to take out the black outline on the main character. It's a bit ugly, and his animation is so cool Smiley, but it's unnecessary, because he's easy to see contrasting the background so much.

No, not all the levels are dark. In fact, I've just done another mock-up and some more concept art to further illustrate my point.

http://fleh.sereneworx.com/files/cafe/Boss1.png (Once again, linked because it's large)


The first boss, perhaps?

I would love to collaborate with you, ChevyRay, I quite enjoy the cut of your gib Smiley
 And, if you'd like my help on Skullboy for anything, I'd be honoured to lend it, though I'm a bit out of practice pixelling in that retro-ey style, but perhaps I can assist on backgrounds or the like. Smiley

God, I've edited this like three times just so I can be satisfied with the grammar. I hate being a perfectionist.
« Last Edit: August 15, 2008, 09:26:30 PM by sereneworx » Logged
Melly
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« Reply #11 on: August 15, 2008, 09:46:13 PM »

That's an awesome boss.
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ChevyRay
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« Reply #12 on: August 15, 2008, 10:04:19 PM »

That's an awesome boss.
That boss is an awesome one. I love its unique HP meter. :D Stuff like that, and the awesome art style, will make this game stand out for sure.

I see why you kept the outline, now, looks good when you put him there. I like this autumn world.

Thanks for the offer Smiley if anything drastic pops up, I'll scream. But just keep workin' on this beautiful stuff, you're bound to land yourself a programmer with those awesome shots. Gentleman
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sereneworx
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« Reply #13 on: August 15, 2008, 10:15:12 PM »

Hah, you have inadvertently stumbled upon one of the ideas I have for the game.

There will basically be four areas, each one based around a season of the year. Smiley Autumn, winter, summer, and spring.
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« Reply #14 on: August 15, 2008, 10:50:46 PM »

This game-to-be looks heaps good at the moment.
Can't wait to play it Smiley

I can program, but I'm working on my own game at the moment. If you still haven't got a programmer by mid to late october I'd be more than happy to join up.
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