sereneworx
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« on: August 14, 2008, 04:39:10 AM » |
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We're trying to get something playable out by the end of this year/beginning of 2010.Development and arty thread for a game I'm making with Decipher. Concept artstuffs for the protagonist: http://fleh.sereneworx.com/files/cafe/Cornelius_small.png (linked because it's moderately large-ish) In-game Mockups: Sprites:
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« Last Edit: October 09, 2010, 05:50:03 AM by sereneworx »
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Vice President of Marketing, Romeo Pie Software
Level 10
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« Reply #1 on: August 14, 2008, 05:46:03 AM » |
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My soul.
My soul wants to be involved with this... but my brain says "You don't know enough programming!"
So all I can say for now is that I think those screen shot mock ups are awesome.
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Bad Sector
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« Reply #2 on: August 14, 2008, 07:12:52 AM » |
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Whats the game all about? :-)
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~bs~
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Flink
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« Reply #3 on: August 14, 2008, 08:06:25 AM » |
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Really nice, i totally wanna make that game! I'm a bit short of time at the moment but depending on the size of the game I'm probably in if you want my love! *Edit* So please feel free to contact me at anytime at henrik.flink(at)bad-food.com
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« Last Edit: August 14, 2008, 10:40:17 AM by Flink »
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Hideous
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« Reply #4 on: August 14, 2008, 08:29:20 AM » |
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Oh I wanna make this so badly.
I would too, if Construct wasn't such a glitchy mess right now.
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sereneworx
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« Reply #5 on: August 14, 2008, 02:33:41 PM » |
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I'm glad you all like it To Flink, the game isn't going to be massive, nor is it going to be small, so I think that if you don't feel you have enough time... ...Your shot at love has ended. </relatively obscure TV show reference> And at Hideous, what is Construct? About what the game is about... I'm not really completely sure right now, I'm still thinking up ideas.. But I can say for certain that it involves lots of coffee, mysterious things and an orange umbrella. If you guys have any ideas, feel free to throw them at me
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godsavant
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« Reply #6 on: August 14, 2008, 03:48:38 PM » |
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In the bottom sprite, is he shrugging, idling, or just breathing heavily?
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sereneworx
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« Reply #7 on: August 14, 2008, 09:18:39 PM » |
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Breathing heavily
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ChevyRay
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« Reply #8 on: August 14, 2008, 09:26:36 PM » |
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As I've already said, this looks great! Are all the levels going to be so dark? That's fine, but if so, I think it'd be alright to take out the black outline on the main character. It's a bit ugly, and his animation is so cool , but it's unnecessary, because he's easy to see contrasting the background so much. I'd LOVE to see that lava animated. I love your shapes and forms. The spikes look cool, and the Cafe is very neat looking. I'm also jealous of your backgrounds. *** If 1) you don't get a programmer for this game by the time I'm done Skullboy, or 2) you'd like to collaborate on something else after this, give me a PM/email. Honestly, I love making this kinda stuff (and I could probably match your pixels if I tried hard), so please put me first in line You've got great visions, I'd like to see one of them through.
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Gainsworthy
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« Reply #9 on: August 15, 2008, 08:31:23 PM » |
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Why haven't I learned to make games yet? This is exceptionally nice looking. In all ways. Hope you find someone!
Second on Love for the Cafe, too.
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sereneworx
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« Reply #10 on: August 15, 2008, 09:17:24 PM » |
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I thank you all for the love. As I've already said, this looks great! Are all the levels going to be so dark? That's fine, but if so, I think it'd be alright to take out the black outline on the main character. It's a bit ugly, and his animation is so cool , but it's unnecessary, because he's easy to see contrasting the background so much. No, not all the levels are dark. In fact, I've just done another mock-up and some more concept art to further illustrate my point. http://fleh.sereneworx.com/files/cafe/Boss1.png (Once again, linked because it's large) The first boss, perhaps? I would love to collaborate with you, ChevyRay, I quite enjoy the cut of your gib And, if you'd like my help on Skullboy for anything, I'd be honoured to lend it, though I'm a bit out of practice pixelling in that retro-ey style, but perhaps I can assist on backgrounds or the like. God, I've edited this like three times just so I can be satisfied with the grammar. I hate being a perfectionist.
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« Last Edit: August 15, 2008, 09:26:30 PM by sereneworx »
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Melly
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« Reply #11 on: August 15, 2008, 09:46:13 PM » |
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That's an awesome boss.
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ChevyRay
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« Reply #12 on: August 15, 2008, 10:04:19 PM » |
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That's an awesome boss. That boss is an awesome one. I love its unique HP meter. :D Stuff like that, and the awesome art style, will make this game stand out for sure. I see why you kept the outline, now, looks good when you put him there. I like this autumn world. Thanks for the offer if anything drastic pops up, I'll scream. But just keep workin' on this beautiful stuff, you're bound to land yourself a programmer with those awesome shots.
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sereneworx
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« Reply #13 on: August 15, 2008, 10:15:12 PM » |
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Hah, you have inadvertently stumbled upon one of the ideas I have for the game. There will basically be four areas, each one based around a season of the year. Autumn, winter, summer, and spring.
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Jesseyay
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« Reply #14 on: August 15, 2008, 10:50:46 PM » |
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This game-to-be looks heaps good at the moment. Can't wait to play it I can program, but I'm working on my own game at the moment. If you still haven't got a programmer by mid to late october I'd be more than happy to join up.
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Hempuli‽
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« Reply #15 on: August 16, 2008, 03:21:21 AM » |
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I could imagine the boss shaking itself and tossing hot coffee around :D Looks totally rad! I could make the game, but I guess it deserves better platform than Multimedia Fusion
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sereneworx
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« Reply #16 on: August 16, 2008, 06:36:11 AM » |
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Another mock-up. This one showing an idea of how weapons will work.
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Melly
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« Reply #17 on: August 16, 2008, 11:41:27 AM » |
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This idea is pure love and MUST be made.
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Hideous
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« Reply #18 on: August 16, 2008, 12:03:55 PM » |
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And at Hideous, what is Construct?
scirra.com It's what I use to make games.
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sereneworx
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« Reply #19 on: August 16, 2008, 05:00:01 PM » |
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Interesting.
So, I may be teaming up with Flink :D If all goes as planned, expect to see this thread as the development thread.
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