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877067 Posts in 32845 Topics- by 24286 Members - Latest Member: himowa

May 18, 2013, 12:46:26 PM
TIGSource ForumsDeveloperFeedbackDevLogsCafé
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Author Topic: Café  (Read 160985 times)
sereneworx
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What a terrific duvet!

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« Reply #30 on: August 16, 2008, 07:20:28 PM »

Which one? =p
First or second?
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Ivan
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alright, let's see what we can see

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« Reply #31 on: August 16, 2008, 07:21:13 PM »

First, but make the pixels all the same size.
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Xion
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« Reply #32 on: August 16, 2008, 07:24:14 PM »

I don't think either of those look as good as the original softness glow. It carried a lot of appeal, to me.
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sereneworx
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What a terrific duvet!

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« Reply #33 on: August 16, 2008, 07:25:13 PM »

I quite liked the dreamy feel that it added, but it does look out of place.

I'm going to have to messa round a bit more, see if I can find a comfortable medium.
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battlerager
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« Reply #34 on: August 16, 2008, 07:28:56 PM »

I don't think either of those look as good as the original softness glow. It carried a lot of appeal, to me.

I agree.

Especially in the one with the lava and the balloon.... the orange light/glow there was magical.
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Anna
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« Reply #35 on: August 16, 2008, 07:56:24 PM »

I didn't mean to turn this into a debate on soft vs pixellated lighting :D It is an interesting question though. I'm planning to implement a lighting effect in my game as well.

This is how I did it in one of my own mock-ups. Overlapping lights might be a problem with this method.

Here are some of my attempts, along with one of the original lights:


The floating light in my edit has a non-linear falloff, which I think looks better than the linear one (and more accurate).
« Last Edit: August 16, 2008, 08:04:13 PM by Anna » Logged
Lith
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« Reply #36 on: August 16, 2008, 10:44:23 PM »

God I love coffee. And these mocks.

I'm so happy that you're playing with the lighting. Just saying.
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Eclipse
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« Reply #37 on: August 17, 2008, 07:29:37 AM »

I didn't mean to turn this into a debate on soft vs pixellated lighting :D It is an interesting question though. I'm planning to implement a lighting effect in my game as well.

This is how I did it in one of my own mock-ups. Overlapping lights might be a problem with this method.

Here are some of my attempts, along with one of the original lights:


The floating light in my edit has a non-linear falloff, which I think looks better than the linear one (and more accurate).

yup, the floating one is the best hands down. And i like gradient mixed with pixel art, gives a more original and less flat look.
Also because doesn't matter if the light is a gradient or a pixellated circle, if you're using alpha you're already out that "hardcore pixel art" look
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sereneworx
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What a terrific duvet!

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« Reply #38 on: August 19, 2008, 01:37:51 AM »

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Ishi
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« Reply #39 on: August 19, 2008, 02:01:33 AM »

Man, this looks so, so good. I loved the mockups when I first saw them so I'm very happy this is going further as a project. Good luck with it  Smiley

<3 coffee
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ChevyRay
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« Reply #40 on: August 19, 2008, 08:51:17 AM »

Waahahaha! Great shot! Man, this game is going to give me my virginity back, and then TAKE it from me all over again Cool
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Melly
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« Reply #41 on: August 19, 2008, 12:15:53 PM »

Delicious.
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agj
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« Reply #42 on: August 19, 2008, 07:00:03 PM »

Lovely. I especially love those trees, they are somehow so very special.

I vote for the non-linear gradient type of light halo.
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Cagey
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« Reply #43 on: August 19, 2008, 07:10:50 PM »

Wahhh! I've been a lurker on this forum for so long now, but the concept art for this game is so awesome. Also, i <3 coffee to an unhealthy degree.

If no one else has the chance to create this game, I would love to do it. I am reasonably proficient in actionscript 3 (and working on an engine that would be suitable for this game at this very moment!) so you would be able to play the game in a browser window. Fancy hitech stuff right there.

If Flink does do it, then all the best to you guys. At least you made me finally post on this forum :D Now I have to participate.

PS. Konichiwa to TIGsaucers. Nice to meet you. *tips hat*
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Cymon
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« Reply #44 on: August 19, 2008, 07:17:37 PM »

This may end up being the most developed idea that never gets past the concept stages.

Dude, get gamemaker.
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