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879305 Posts in 32975 Topics- by 24362 Members - Latest Member: Zokk

May 23, 2013, 06:53:43 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)PlayStation Development Suite
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Important
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« on: April 19, 2012, 04:26:21 AM »

Hola,
I thought this might be of interest: http://www.playstation.com/pss/

It's an API for developing for Vita and PlayStation Android devices in C# using mono. Comes with an IDE and Pc Emulator and good documentation.

You've got vertex buffer access and can go all "low level" or there's a higher level 2d engine split into basics bits and an interface like coco2ds.

In the future it's going to let you publish and sell your games on it. So it's worth checking out!
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Klaim
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« Reply #1 on: April 19, 2012, 04:48:46 AM »

I m interested in it and will try it as soon as I stop to work so much.
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kamac
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« Reply #2 on: April 19, 2012, 06:51:13 AM »

*Turns his head towards the sky*

God, please. Make them release a C++ API if they only have one.

*Walks away*
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moi
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« Reply #3 on: April 19, 2012, 08:25:07 AM »

AFAIK it's just a "closed walls" android appstore.
IMHO it's better to just do stock android games (especially when the VITA isn't a big success)
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lelebæcülo
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« Reply #4 on: April 19, 2012, 09:36:46 AM »

I'll give this a look-see. I understand the open beta just started. No reason not to dapple a bit.
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Klaim
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« Reply #5 on: April 20, 2012, 01:23:38 AM »

*Turns his head towards the sky*

God, please. Make them release a C++ API if they only have one.

*Walks away*


I would love to, but i dont believe they will.




That said, if they do, they have really big balls.
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« Reply #6 on: April 20, 2012, 05:22:02 AM »

Wanted to play with it, unfortunately PssStudio crashes while loading on my pc. Still beta i guess.
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« Reply #7 on: April 22, 2012, 12:37:38 PM »

On Android you most likley want to take LibGDX an go all Java imho. Anyway it's nice but I don't want to code in C# :/
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Manuel Magalhães
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« Reply #8 on: April 22, 2012, 12:59:30 PM »

It looks cool, but it's weird how the chose C# to program for it. Did they use a dartboard or something to chose the language?
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« Reply #9 on: April 22, 2012, 03:36:47 PM »

If anyone is wondering what's inside the PlayStation Development Suite, I just put together this guide.


It's MonoDevelop based for the Studio, but the included demos are simply amazing.  There is also a graphic of the class library, for people interested at a peek up the skir... er, at the class layout.


All told, Sony did a pretty good job.
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BlueSweatshirt
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« Reply #10 on: April 22, 2012, 04:52:10 PM »

Wow, this sounds great.
A company putting legitimate, genuine effort into supporting their developers makes me want to develop for them so much more.
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« Reply #11 on: April 22, 2012, 05:18:12 PM »

Remind me to attempt to acquire a PS Vita for Christmas.
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« Reply #12 on: April 22, 2012, 07:23:30 PM »

It looks cool, but it's weird how the chose C# to program for it. Did they use a dartboard or something to chose the language?
Why is it weird?
It's very similar to Java, but has more "modern" features.

The only major downside to C# is the whole Microsoft licensing/patent thing, but i'm not sure to what degree it applies to Mono.
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brettchalupa
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« Reply #13 on: April 22, 2012, 08:01:10 PM »

I've been messing around with this since it went open beta, and I am really enjoying it. I think what interests me the most is how it would be cool to get a quality game on the Vita when it's possible to publish the games while the marketplace is untouched. I think there's potential for some awesome games due to all of the different features the Vita has. Smiley
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« Reply #14 on: April 22, 2012, 11:19:35 PM »

Why is it weird?
It's very similar to Java, but has more "modern" features.

The only major downside to C# is the whole Microsoft licensing/patent thing, but i'm not sure to what degree it applies to Mono.


There are more downsides, like the fact that C# is what Java was 10 years ago. Which basically means compared to Java it's slower. Also C# has no "how-to" for code. Nearly every C# programm looks different. The only Code Convention is "type functions with a upper-case letter" (god knows why I should do that).

I did some stuff in C# and can tell that it's not a language you want to use for developing on an embedded system imho. It's like XNA for XBOX...

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