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1027870 Posts in 41250 Topics- by 32872 Members - Latest Member: Rayvolution

July 29, 2014, 10:49:33 AM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)PlayStation Development Suite
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Author Topic: PlayStation Development Suite  (Read 9696 times)
herror
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« Reply #90 on: December 26, 2012, 06:10:23 AM »

God, I hope so.
I can't officially talk about it yet.

because you're ashamed of it or because scamming people with it. (or both)
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Cdore
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« Reply #91 on: December 28, 2012, 11:03:42 PM »

I just downloaded the sdk and look forward to trying it. And maybe releasing a small game to see what happens. I'm probably better off joining a team as a programmer or artist, come to think of it. We'll see what happens.
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Ouren
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« Reply #92 on: December 29, 2012, 09:59:37 AM »

I just downloaded the sdk and look forward to trying it. And maybe releasing a small game to see what happens. I'm probably better off joining a team as a programmer or artist, come to think of it. We'll see what happens.

Cool.
Let us know what happens.  Coffee
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InfiniteStateMachine
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« Reply #93 on: January 04, 2013, 08:09:02 PM »

Added next part to tutorial 2.

Vita PSM Tutorial #2 Part 2 : Drawing Something on the Screen : Verticies, Indicies and Vertex Colors

http://levelism.com/vita-psm-tutorial-2-part-2-drawing-something-on-the-screen-verticies-indicies-and-vertex-colors/
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InfiniteStateMachine
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« Reply #94 on: January 21, 2013, 06:24:05 PM »

Added part 3 of the tutorial focus on UV Coordinates.

http://levelism.com/psp-vita-opengl-tutorial-2-part-3-drawing-something-on-the-screen-texture-coordinates/

Also announced the first game I'm working on

http://levelism.com/preview-01-of-my-new-psmvita-game-neko-rush/
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Ouren
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« Reply #95 on: January 22, 2013, 05:19:05 PM »

Wonderful.
We should be able to talk about our stuff real soon guys!
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InfiniteStateMachine
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« Reply #96 on: February 12, 2013, 09:47:39 PM »

Cool looking forward to hearing about it Smiley


Also have another tutorial up. Quick one on vertex buffers (since most everything else that derives from it has been covered in previous tutorials.

Only the wrapup tutorial left then I'll get into something more interesting. Possibly realted to my PSM 2d engine.

http://levelism.com/psp-vita-opengl-tutorial-2-part-4-drawing-something-on-the-screen-vertex-buffers/
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InfiniteStateMachine
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« Reply #97 on: February 26, 2013, 03:32:31 PM »

Finished series 2 of the tutorials Smiley

last one in the series :

http://levelism.com/psp-vita-opengl-tutorial-2-part-4-drawing-something-on-the-screen-wrapping-it-up/



The engine I'm working on for the vita is starting to mature. I'll probably try to get my current game out the door first just to make sure there's no issues on any of the other psm devices before releasing it. I get a little nervous when I see the Xperia pre-processor #if's in the gameengine2d code

screen from the first game I'm working on:

« Last Edit: February 26, 2013, 03:39:07 PM by InfiniteStateMachine » Logged

Ouren
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« Reply #98 on: February 26, 2013, 06:44:54 PM »

Have a little thing ..
EDIT: Oh sorry, it's a mockup with some of our assets.

« Last Edit: February 26, 2013, 06:57:25 PM by Ouren » Logged

InfiniteStateMachine
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« Reply #99 on: February 26, 2013, 06:52:43 PM »

Ohh I like the sky effect Smiley Pixel shader?
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Ouren
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« Reply #100 on: February 26, 2013, 06:58:10 PM »

Oh, my bad. I forgot to say this was a mockup.
The shader might not make it in.

We have other screens to show, but this is one I had on hand in the dropbox.  Shrug
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Serapth
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« Reply #101 on: March 25, 2013, 01:58:19 PM »

'bit of a necro, but I wrote a book on programming for PlayStation Mobile.

It was a rather enjoyable experience, I think I'll write more. Smiley
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InfiniteStateMachine
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« Reply #102 on: March 25, 2013, 03:07:58 PM »

wow that's really cool. Congrats on publishing.  Beer!


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Serapth
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« Reply #103 on: March 26, 2013, 11:11:42 AM »

wow that's really cool. Congrats on publishing.  Beer!




Thanks man!  Knocked one item off the bucket list.


My bucket list is a bit interesting though, as things get added to it right before they are removed...  that way, it's always empty!
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InfiniteStateMachine
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« Reply #104 on: March 26, 2013, 05:22:12 PM »

wow that's really cool. Congrats on publishing.  Beer!




Thanks man!  Knocked one item off the bucket list.


My bucket list is a bit interesting though, as things get added to it right before they are removed...  that way, it's always empty!

Man I gotta adopt that strategy :D
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