I'd like to introduce Beacon to you all!Genre
: Top-down Action/Exploration roguelike with strong Sci-Fi overtones.Developed By:
Monothetic LLCProject Members
What's it all about?Mutate your way to victory through repeated cloning.
- Arran Seaton (Me!): Game/Level Design & Music/Sound Production
- Taychin Dunnvatanachit: Art Director/Graphic Design
- Kiefen Zipf: Game/Level Design
- Michael Corsaro: Gameplay Programmer
- Joe Russell: Writer/Hype man
Played from a top-down perspective, similar to The Binding of Isaac and Nuclear Throne, Beacon will have the you working your way through a series of randomly generated levels - from the forested planet surface down to a strange underground facility - eventually collecting enough materials to fix a distress beacon and get off the hostile planet that youíve found yourself marooned on. As per usual, youíll find new weapons and items to help you on your way, giving you new abilities and a better fighting chance against the enemies each level produces. Alongside these, you can also choose to harvest DNA fragments from the enemies you kill - and this is where we deviate a little from the more standard Roguelike structure.
As in all Roguelikes, when you die in Beacon, youíll be sent back to the beginning of the game, losing any weaponry and items you might have picked up along the way. However, rather than losing it, the DNA you harvested in that life is sent back to your personal clone bay (one of the few pieces of your ship still functioning), and spliced together with your own for your next life. This adds a level of permanence to Beacon, as each subsequent life will stack more harvested DNA on top of what you had before, resulting in stat augmentations and (in extreme cases) full-fledged physical mutations. Different enemies will drop different types of DNA fragments, allowing players to experiment and begin to harvest DNA that specifically meshes well with their preferred play style - whether thatís being a slow, lumbering damage sponge or a fast, agile sharpshooter. Be warned, however; not every mutation will be a positive thing.Screenshots:Platforms:
Anything Unity can allow us! But PC/Linux/Mac for now.
We do have our own devblog on our Tumblr, which you can check out here:http://devblog.monothetic.com/
It should get you up to scratch with everything about the project so far. Any subsequent blog posts, I will update in here, with a few extras pieces of content just for you guys
I'll be updating this devlog as I go though with additional media (we have an interview lined up & an r/gamedev showcase), and hope to join in on all the screenshotsaturday madness, so stay tuned!NOTE
: We are in need of a talented 2D character animator, familiar with Unity, to help us out. If anyone here is interested, drop me a message!
Hope you enjoy following our progress!