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1073032 Posts in 43945 Topics- by 35978 Members - Latest Member: Dracon85

December 17, 2014, 01:25:02 PM
TIGSource ForumsFeedbackDevLogsSkullforge: The Hunt
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pikkukatti
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« Reply #20 on: October 13, 2014, 09:34:03 AM »

Oh I remember seeing the game over on NeoGAF, it's definitely looking better than the last time I saw it and I like how clean it is. Do you have any higher resolution shots here because most of you latest show are quite small?

How's the greenlight going though, it probably wasn't there the last time I remember seeing you post on GAF, so I'm going to have to go vote for it now Smiley
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EDarkness
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« Reply #21 on: October 13, 2014, 04:41:51 PM »

Heh, I haven't posted anything in NeoGAF in a long time. I should check up on everyone to see how they're doing.  The game has come a long way since then, but it's still a long way from being finished. 

Here are a couple high res shots (720p). I try not to use them here as I feel like they can bog down the page when there are too many screens. 

http://skullforge.omc-games.com/wp-content/uploads/2014/10/Skullforge_27.png
http://skullforge.omc-games.com/wp-content/uploads/2014/10/Skullforge_26.jpg

Perhaps I'll try to include the link to the higher resolution screens in the future.

As for the Steam Greenlight, it's coming along.  Slow, but every now and again I get an e-mail or comment from people who have discovered the game.  I'm going to need to update the screenshots there with newer ones.  If anyone hasn't voted for us on Steam Greenlight, please head over there and throw us a vote.  The link is below.  :D

http://steamcommunity.com/sharedfiles/filedetails/?id=250832280
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EDarkness
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« Reply #22 on: October 19, 2014, 03:47:35 AM »

Another week and another screenshot.  This one shows off Blackquill's tavern.

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quixotic
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« Reply #23 on: October 19, 2014, 04:09:13 AM »

Hey, this looks pretty cool. I'm impressed how far one developer can get with a little help by the Unity asset store. I would have easily believed for this project to have 10 people involved just from looking at the screenshots.

I would recommend for you to update the first post and put the youtube video in there. Make sure to not just drop the link since that's easy to overlook, but create a screenshot that looks like a youtube video and link it to the actual video on youtube. This will help people to get a better understanding of the game without having to read up the different posts.

Cheers
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JctWood
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« Reply #24 on: October 19, 2014, 06:19:57 AM »

This devlog is very impressive, especially for a one man dev team using Unity, are you using Unity pro?
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@jctwood  |  programmer/jammer  |  jctwood.uk
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« Reply #25 on: October 19, 2014, 06:59:43 PM »

Hey, this looks pretty cool. I'm impressed how far one developer can get with a little help by the Unity asset store. I would have easily believed for this project to have 10 people involved just from looking at the screenshots.

I would recommend for you to update the first post and put the youtube video in there. Make sure to not just drop the link since that's easy to overlook, but create a screenshot that looks like a youtube video and link it to the actual video on youtube. This will help people to get a better understanding of the game without having to read up the different posts.

Thanks for the compliments.  I feel like getting good art is the thing that holds many people back.  I was lucky that one of the asset creators is a good guy and put together some great assets for people to use. Of course, being a programmer does make getting things functional a lot easier.  Let's just hope that it all comes together in a great package at the end of the day.

I hadn't thought of adding the video to this blog, but it's a good idea.  I'll go ahead and add it after I finish this post.  It's kinda old at this point, but I suppose it can't hurt to have it there until I can get a better one out.


This devlog is very impressive, especially for a one man dev team using Unity, are you using Unity pro?

Thanks.  Yeah, I'm using Unity Pro.  The lighting features are definitely worth it.  Luckily, Wii U development comes with Unity Pro as well.
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EDarkness
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« Reply #26 on: November 02, 2014, 07:02:12 AM »

It's another week and another screenshot. Enjoy!

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EDarkness
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« Reply #27 on: November 08, 2014, 03:52:11 AM »

Been working hard this week on UI things and I have to say it's the part I hate most.  Trying to get everything to look right and actually function is rage inducing sometimes.  The sad thing is after I worked on a few things I came to the conclusion that the UI needed to be redone.  I like how clean the current UI is but it's...missing something.  I'll admit that I don't really have an eye for creating something like this.  Which is why the current UI is a little clunky looking.  In any case, it does what I want it to do.  This is why in recent screenshots, I've turned off the UI. It's just not good and it kinda ruins the feel of the screenshots.  I'll be focusing more on the UI in the next month because I have to get quest and info UI looking decent.  Still a ways off on getting that functioning the way I want it.

Also, I picked up Chat Mapper and I'll be using that for quests and dialog. Keeping track of the crazy dialog trees in the Unity Editor makes my head hurt. Just the few dialogs I used for the Skullforge: The Hunt trailers was difficult to keep track of and I kept messing it up because I would get who said what mixed up. Something definitely needed to be done about that. It would have been nice if Chat Mapper had a Mac version so that I could work on code and dialogs on the same machine...but alas.  Luckily, the ole Windows PC is around and probably pretty happy he's getting some work outside of playing Mass Effect 3 and testing Skullforge PC builds. Gotta admit that the software is a little daunting in the beginning.  Sooooo many options to mess with.  In any case, here's to the future!

I'll end today's blog post with a new screen.  This is the updated warehouse.  You should notice that there is a lot more going on this time.  Woot!

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EDarkness
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« Reply #28 on: November 22, 2014, 05:44:28 AM »

Hello folks.  It's been a while, but we're still out there chuggin' away at the game.  I don't have much to say this week, so enjoy this week's screen.



There isn't any furniture in the Mercenaries Guild yet, but the movers are coming....
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EDarkness
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« Reply #29 on: December 15, 2014, 09:50:07 PM »

Hello, everyone.  It's been a while, but work continues.  Today, I figured I'd throw up a couple screens for you to check out.  I hope to have a more interesting blog post in the coming weeks as I'll have more free time due to the holidays.  Something I'm definitely looking forward to.  Anyway, hope you enjoy the screens.




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