Hey, this looks pretty cool. I'm impressed how far one developer can get with a little help by the Unity asset store. I would have easily believed for this project to have 10 people involved just from looking at the screenshots.
I would recommend for you to update the first post and put the youtube video in there. Make sure to not just drop the link since that's easy to overlook, but create a screenshot that looks like a youtube video and link it to the actual video on youtube. This will help people to get a better understanding of the game without having to read up the different posts.
Thanks for the compliments. I feel like getting good art is the thing that holds many people back. I was lucky that one of the asset creators is a good guy and put together some great assets for people to use. Of course, being a programmer does make getting things functional a lot easier. Let's just hope that it all comes together in a great package at the end of the day.
I hadn't thought of adding the video to this blog, but it's a good idea. I'll go ahead and add it after I finish this post. It's kinda old at this point, but I suppose it can't hurt to have it there until I can get a better one out.
This devlog is very impressive, especially for a one man dev team using Unity, are you using Unity pro?
Thanks. Yeah, I'm using Unity Pro. The lighting features are definitely worth it. Luckily, Wii U development comes with Unity Pro as well.