Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1065702 Posts in 43481 Topics- by 35501 Members - Latest Member: glitchg

November 22, 2014, 06:06:40 PM
TIGSource ForumsFeedbackDevLogsZultra
Pages: [1]
Print
Author Topic: Zultra  (Read 342 times)
EditinLuv
Level 0
*


View Profile Email
« on: September 20, 2014, 01:00:53 PM »

Hi Y'all!

I am working on a Short Level Burst Platformer called Zultra!

(currently i'm a solo dev mutli-hatting development! Gentleman)

Its about passing a test to become a Space Treasure Hunter of a planet named Zultra.
Right now you basically play a simulation that trains you to become such a hunter.

Currently i have a working version at http://vidsneezes.itch.io/zultra
(it has a suggest price of 3 dollars but you can download it for free =D)

here are some screenshots!

Metalworks Level

Caves Level



So thats basically Zultra, what i'm looking for is feedback/improvements/suggestions/
anything really that would help me make the game better!
« Last Edit: September 22, 2014, 08:23:52 AM by EditinLuv » Logged
EditinLuv
Level 0
*


View Profile Email
« Reply #1 on: September 21, 2014, 11:44:59 PM »

Trying to get a simulation type room for the level select  Cool

Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic