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879550 Posts in 32988 Topics- by 24370 Members - Latest Member: kara

May 24, 2013, 10:08:05 AM
TIGSource ForumsDeveloperFeedbackDevLogsSpacewar Architect
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Author Topic: Spacewar Architect  (Read 163 times)
Sanojian
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« on: June 10, 2012, 06:40:39 AM »

This is a game where players can participate by making their own content.  The game itself is a somewhat standard spaceship fighting game (with apologies to StarControl II). 


Players can add content by:
  • 1. drawing a cool spaceship
  • 2. drawing a cool alien pilot
  • 3. filling in an interesting backstory on that alien race

Then other players can choose this ship/race, play a few rounds with it and then give it a rating.  The highest rated designs will be the most likely to be randomly selected when new players try out the game.

The end goal is to...um I have no idea but I think it would be really fun to see what players come up with.

What do I have so far?
  • A start for the drawing interface
  • A start for the ship combat


ship drawing screen


combat screen

Still to come:
  • More control over what you can draw (no more yellow haze)
  • Permanent storage on server (now just local, sorry you will lose it)
  • What you draw effects physics of flight
  • Draw specific parts (guns, engine) and they function
  • Cost for the ship for balancing reasons
  • Different kinds of weapons (guided missles, lasers, weird stuff, as much as I can do)
  • Random play & voting system
  • I don't know?  Any good ideas?

My game development pace could be described as "glacial" so it could be a while before this is fully baked.
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