Progress!

We're now a 5 person dev team with 2 programmers 2 pixel artists and a composer. No one's posted in the thread here in 4 days so I thought it was time for an update.
We've bumped the palette up to classic NES 56 but plan to keep the same blocky feel favoring contrast over shading. So, the name 16 color story isn't going to stay much longer.
The base element list is up to 7 or 8 in total with some new ones like Cosmic and Life.
We've started on the animations and the ring menu is coming along nicely.
We're planning on a 2D depth system the likes of Dwarf Fortress's layers mechanic. Putting this in will mean the player can build their home planet and other planets at least 100x bigger and more complex.
Our plans for the music and sounds are to have our female composer do them a capella and make them all voiced sounds (which she's really good at). So instead of beeps and boops we'll have happy gibberish formed into catchy beats.
The story is coming along as well with themes like space westerns and stuff. For example, bounty hunting, block thieves, and caravans of merchants.
We plan to do a Kickstarter somewhere down the line as well, but we need some more exposure I'd say. That, or a paid beta or both. Oh, and a website soon!
Ask any questions you want in the thread, PM me, or use this email
[email protected]