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877201 Posts in 32849 Topics- by 24291 Members - Latest Member: fgcapo

May 18, 2013, 07:50:54 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)Path finding for AI(Sumerian Blood)
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Author Topic: Path finding for AI(Sumerian Blood)  (Read 851 times)
Archibald
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« Reply #15 on: May 07, 2012, 11:19:54 AM »

BTW, the original Archon was not using A*, you could get away in such type of game using much more primitive algorithms. Like, move in the direction of the enemy, if obstacle try to go left or right.

Normally, nowadays we don't need to resort to such cheap techniques, but since you mentioned it's for Android and you had some performance problems, you might keep this as alternative method in case you are really starved for CPU power.
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URRPG - Unnamed Nostalgia Retro RPG, in development
Europe1300 - medieval sim in alpha stage
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« Reply #16 on: May 07, 2012, 11:27:17 AM »

btw, I guess I can post it here as well, heh...

http://youtu.be/Zj96MXE2SqQ
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Kickstarter? no no no... it's Kicksucker...
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