Time for dates that are up. This weekend I made a new map window/widget/thingy. It is rendered correctly, it's just that I haven't implemented the actual cartography side of it. As you can see, the accuracy is 100%. But it's a start. Only land, water and trees are shown on the map. Also the position of player characters, though maybe they shouldn't be, because characters are
dynamic and this isn't that sort of map.

Then last night I made a small detail window for things that contains resources. Like trees, rocks and plants on the ground. You double click and this pops up. If the trees were cut down, a small hand icon would appear on the right of the items in the list. Click it and you choose how much to take.

I also have a small design issue. When you double click a plant on the ground, you at first don't know what it is. You need to identify it, so you'd know if it's poisonous or could be used to restore health or whatever. One of the skills in the game is Botany. Scholars have that. They can easily tell what's what.
What I want is other characters to be able to identify it as well but not automatically. I somehow need to leave that job up to the player ... so either I present the player with a small list of features/keywords of the plant or a description so the player would try to decide what it is. The plants will most likely be made up for the game. Hints could be given in the Help menu or something. Or not and you use the Scholar to identify it and remember the description for the next time. Or a minigame of sorts? What do you think?

Hoping to make a new gameplay video later this week.