It just crashed again, this time at the camp site. I was mashing the "backpack+" button while it happened.
I believe that you can reproduce it by clicking the "backpack+" button when the dialog to select the amount is already displayed. This should probably do nothing but somehow leads to a crash.
If you have trouble reproducing the crash I would be happy to try a debug build.
Excellent find, that is fixed now. Feel free to download it again. I admit, during testing it didn't occur to me to try such a thing. I clicked the button, saw that it works, I could pick stuff up and close the window again without any problem. I guess when you're just getting familiar with the game you tend to click click around more just to see what each button does and I don't do that. I wish I could toggle a mode where I have never seen my game before
editmode and
jonyfries, thank you so much. That is exactly the kind of feedback I was hoping for
When you hit a point where the game needs player input to continue, flashing/pulsing highlights for these buttons (pick up, end turn, arrow button next to end turn etc) to draw the player's attention to them would be really helpful
Agreed.
There isn't any indication that you can click individual quest goals to expand them for more details
When you first open the Objectives page a message box tells you that clicking on the individual objectives tells you more information, but I see how that's easy to miss.
You can die during the tutorial (I don't think this should be able to happen, a dialog should come up before death explaining to the player what they need to do to prevent it e.g. rest, eat, drink)
Hmm, yeah. Did you run out of energy? I'll add some sort of indication of that soon.
No explanation of the four bars and icons in the top right corner. I was able to infer what three of them were, but I couldn't figure out what the one in top right meant
Agreed. These are:
Health <> Energy
Hunger <> Thirst.
I didn't notice the ramps when I went to avoid the wolf and got stuck for a bit.
Yeah, they are pretty subtle but I didn't want to make them look like roads or steps leading up a hill, these are more like natural pathways anyway. That's part of the whole exploration side. It's supposed to be about getting stuck for a bit and finding a way around not just walking in a straight line.
I didn't realize it was turn based so got confused when my character stopped moving.
Undestood. I'll add a message saying "you're out of moves" when that happens the first time.
I'm not sure if I missed an easy way to use food/drink but it was a bit cumbersome.
If you have food and water in your inventory, the character will eat and drink automatically, it's just the levels go quite low before doing so. I can increase the limit just a tad bit but not too much. I deliberately made it so that you can get along without manually eating and drinking every 10 seconds but over time it affects health a bit. I think that's a fair balance.
The text went away before I was able to read it all several times.
I kind of feared that. I did try to work out the timings but some were clearly still too quick. I think I need to implement "click to continue" function for the text displays.
I love the music! Very well done, with everything so far and I look forward to playing through the game!
I'm really happy you like the music. Personally I'm really pleased how some of the tunes turned out. There's currently 30 minutes of soundtrack, I need to at least double that.
Regarding the tutorial there's certain balance between handholding and figuring out things on your own that's quite tricky to strike.
Cheers!