Thank you very much

I'm really used to pressing the E key so there's rarely any slowdown when moving for several turns. What if there was togglable option for a short countdown timer (2-3 seconds maybe), so when you complete the move and don't switch to another character (which cancels it), the turn is ended.
Oh, ok, there was a hotkey. No that help alot then, although, a timer might be useful too...but only after your selected character is out of moves and you're not pressing anything, and 2 seconds seems too short to me...might be frustrating if I finish moving one char, then stop to think, then lose my moves with the other explorer.
I think one easy thing to do is, once one char is out of moves, to automatically select another (especially if they're out of the boat), then automatically end the player's turn if they're out of moves, sort of like Civilization or something.
With characters on such a small scale it shouldn't be too difficult, as there's only so many pixels to push around, but the trees and such are probably quite challenging. I spend ages just trying to draw the darn things.
I see, but even a 3 frame animation could end up looking cool. And to make a tree look like it's being blown slightly by the wind could maybe be achieved by moving a few pixels, maybe even in a fashion similar to the way you did the water. Just a suggestions ofcourse, such a decision is a matter of art-style preference, unanimated trees would be more retro charm, but I just found myself in the mood for some more visual stimulation while I was exploring.
I used to make sprites by just taking stills from an image, like, if you are behind the idea of adding animations for the trees, find a video of a blowing tree, then cut a few frames from it, pixelate the crap out of them in Paint.net or something, and then cartoon them up alittle if they still look too realistic or don't fit with your other sprites.
Again, there's already alot to like there though.