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879637 Posts in 32994 Topics- by 24375 Members - Latest Member: Leumas

May 24, 2013, 02:01:43 PM
TIGSource ForumsDeveloperFeedbackDevLogsPioneers (New build: Feb 25)
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Author Topic: Pioneers (New build: Feb 25)  (Read 47250 times)
Eigen
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« Reply #150 on: June 19, 2012, 11:55:55 AM »

Thanks. So I worked like crazy this evening and rewrote most of the actions logic and fixed a whole lot of things. I wish all of my time was this productive. Now there are separate actions that the character can do depending on where he is (in a ship or in a camp or whatever) and actions that are contextual and depend on whatever type of tile or object you right-click on. For example, if you want to disembark, you go near the land and right-click on an empty piece of land and choose 'Disembark' from the popup menu. I think it makes more sense.

So, here is Build 2. I hope it works because I'm pretty sure rewriting this much creates new bugs as well. Mac version is coming tomorrow I hope. Mac version is now available as well.

Download for Windows
Download for Mac

If there are any issues or crashes, please let me know so I can fix them as soon as possible. But it should be pretty playable. Enjoy Smiley

« Last Edit: June 26, 2012, 12:31:30 PM by Eigen » Logged

Eigen
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« Reply #151 on: June 19, 2012, 10:54:14 PM »

Mac version is now available as well. See the previous post for the link. Only a few people have downloaded it so far, which sadly is not as enthusiastic and inspiring as the feedback I've gotten in this topic. If at one point you've liked what you've seen, then now is the time to try it out Smiley
« Last Edit: June 19, 2012, 11:00:48 PM by Eigen » Logged

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« Reply #152 on: June 20, 2012, 09:02:49 AM »

I saw an eagle!

The Help and About dialogue boxes can be opened more than once, requiring each one to be closed before continuing the game.

Is there a way to play in fullscreen?

Is there a way to cancel the order to build the tent?  I can scroll through the inventory and even the characters after Using the tent but it stays under the tool-tip, even if the selected character doesn't have a tent.  Interestingly, if I use one character's tent, then select a different character, then go back to the first character and place the tent the result is a campfire only.

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Eigen
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« Reply #153 on: June 20, 2012, 12:13:32 PM »

Quote
I saw an eagle!

Eagle!

Quote
The Help and About dialogue boxes can be opened more than once, requiring each one to be closed before continuing the game.

Thanks, I'll make a note of that and fix it in the future.

Quote
Is there a way to play in fullscreen?

Yes. In the main menu there is an Options button. Or you could change the conf file in the data folder.

Quote
Is there a way to cancel the order to build the tent?  I can scroll through the inventory and even the characters after Using the tent but it stays under the tool-tip, even if the selected character doesn't have a tent.  Interestingly, if I use one character's tent, then select a different character, then go back to the first character and place the tent the result is a campfire only.

Good call. The building action (and the object under cursor) where not cleared when you changed character or action. I went ahead and fixed that along with some other things and uploaded the file again. The other things were such as hunger and thirst values going negative. It didn't show because the progress/value bar widget is limited to 0. I only realized it when eating and the bar didn't change because it was still negative.
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Eigen
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« Reply #154 on: June 24, 2012, 03:03:18 AM »

It's been a quiet weekend so I've gotten little done.

Devlog 8

* Made paths. Whenever your unit moves, it leaves a path on the ground. Different animals will have different patterns, so you could identify if a bear or a wolf has gone by. Paths should disappear over time probably.
* Redid the inventory panel on the sidebar. It's now tabbed just as the players one. The first tab is all about the items, the second one is for seeing overall information of your inventory - how much items you have, how much space you have left etc.
* When picking up food, water or whatever items, the weight is now taken into account, so you can't pick up more than you can carry.
* Fixed the bug where several copies of the same window could be opened.

If you haven't played the latest build yet, please try it out. I would love to know what to change and what to keep Smiley





You can clearly see where I've walked.

edit: The paths added more to the feel of the game than I expected. Now, when playing, I really feel like I'm the first person to ever set foot on those lands. It's very surprising that such a small feature could have such a great impact (subjective of course). How very strange.
« Last Edit: June 24, 2012, 06:46:49 AM by Eigen » Logged

Eigen
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« Reply #155 on: June 26, 2012, 01:04:29 PM »

A quick update of the quick sort.

I needed to take a short break from programming and since my eyes and hand weren't co-operating today I ditched the idea of trying to draw anything. So I grabbed a q-tip, cleared my ears and did some musicifation.

Beyond The Horizon

It's not the most complex piece composition wise, I admit. It's long (6:31) and repetitive but it's rather happy sounding and works really well as a background music. And I'm writing the music to be just that - in the background.

Also, the Mac version of the latest build now works on OS X 10.6 as well, it had some issues there previously.

I'll be back with some real progress later this week hopefully.
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Quarry
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« Reply #156 on: June 26, 2012, 04:05:25 PM »

Really nice, it still keeps the exploration theme
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Eigen
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« Reply #157 on: July 10, 2012, 12:26:52 PM »

Working on the town where you start your game and where you can go back between expeditions. There you hire men from the tavern, buy supplies from the supply store (not drawn yet), get quests and whatnot.



Work in progess. There will be some houses and other details.
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Quarry
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« Reply #158 on: July 10, 2012, 12:58:19 PM »

DO I SEEN AN EASTER EGG WIP ON THE TOP RIGHT?
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« Reply #159 on: July 10, 2012, 01:03:10 PM »

DO I SEEN AN EASTER EGG WIP ON THE TOP RIGHT?
...That's probably a light house.
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Eigen
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« Reply #160 on: July 10, 2012, 01:10:13 PM »

DO I SEEN AN EASTER EGG WIP ON THE TOP RIGHT?
...That's probably a light house.

Yes, that's part of a lighthouse but there will be easter eggs in this town, oh yes, there will be easter eggs. But you need a totally huge-ass screen to see them all.
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« Reply #161 on: July 10, 2012, 07:37:47 PM »

This looks really, really cool.
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Eigen
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« Reply #162 on: July 12, 2012, 10:32:05 AM »

I've been working on the town some more. Drew a supply store you can see in the screenshot below. I also did the sidebar but the buttons need some work. Also, a quest button needs to be added.

From the map you will be able to choose an area of the world where you want to go. The world will consist of something like 10-15 'levels' which are different in size and terrain type, so the random map generator still applies. The further away areas are larger and take longer to get there for which you need more men, ships and supplies which means you have to adventure trough the smaller areas to get some wealth before.

The travel time will be measured in seasons. When you sail out during spring, you will reach the nearest areas by summer. Or by next spring if it's far away. That forces you to think when and where to go. You can advance seasons by boozing around in the tavern but that will cost you.

It's all starting to come together and when I squint my brain it's almost starting to look like a game. Really exciting!



The new character creation window:





This looks really, really cool.

Thank you.
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Quarry
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« Reply #163 on: July 12, 2012, 10:56:15 AM »

Wonderful
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Eigen
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« Reply #164 on: July 12, 2012, 11:49:10 AM »

Wonderful

Splendorious (splendid + glorious)

I'd also like to remind you all that the game can be found on the IndieDB site and if you're a user there, make sure you click 'Track this game' button because that way you are always up to date with screenshots, videos, music and new builds. I've gotten some pretty decent feedback there and the news of the release of the last build was featured on the main page for a while.

Thanks Gentleman
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