It's been a quiet weekend so I've gotten little done.Devlog 8
* Made paths. Whenever your unit moves, it leaves a path on the ground. Different animals will have different patterns, so you could identify if a bear or a wolf has gone by. Paths should disappear over time probably.
* Redid the inventory panel on the sidebar. It's now tabbed just as the players one. The first tab is all about the items, the second one is for seeing overall information of your inventory - how much items you have, how much space you have left etc.
* When picking up food, water or whatever items, the weight is now taken into account, so you can't pick up more than you can carry.
* Fixed the bug where several copies of the same window could be opened.
If you haven't played the latest build yet, please try it out. I would love to know what to change and what to keep
You can clearly see where I've walked.
edit: The paths added more to the feel of the game than I expected. Now, when playing, I really feel like I'm the first person to ever set foot on those lands. It's very surprising that such a small feature could have such a great impact (subjective of course). How very strange.