Thanks guys! I'm glad you like the caves. Josh did a great job with it. I'm really looking forward to seeing it get implemented.
How realistic is this game? And with that I mean, what can you reasonably expect to find in a cave apart from angry bears? If you go seeking gold, that would entail quite a mining operation, and in the new world, gold was more abundant in rivers anyway, wasn't it?
Or are we going full Indiana Jones style underground temples with traps, treasure and mad worshiping tribes people?
Not too realistic I think. I don't want to limit myself too much because already I've discarded magic which could've been fun. I can have [herbal] potions and whatnot but no magic spells. Regarding the caves I'm thinking more along, as you said, Indiana Jones. That is, caves may be underground temples or burial grounds of sorts, so big treasures to be found potentially.
Traps and hazards
Getting utterly lost
Risk + reward
They would also serve as shortcuts below dense forest or hilly areas I imagine. Less about mining I think. You have a pickaxe to work through piles of collapsed stones but perhaps it could also be used for minging. We'll see.
Hey again, I havent been active in here for a long time due to a project in development, but I have noticed the lack of dev streams(Why so??)and I`ll be reading the recent posts ASAP.
Yeah, sadly my development time has crawled to a halt. Partly because I'm currently reorganizing my work life but also because I've been feeling rather empty lately. I look at the code and I just can't force myself to do crap. I haven't been able to find a steady rhythm so somedays I get a lot done and then there are longer periods I don't do anything. It's not that I don't want to, I do, but I just can't begin. There are certainly ways to remedy that but that's a different topic altogether.
Not to say I've been slacking. Yesterday I started thinking and drawing a new visual for the town. I really want to break different game sections into different visual styles and I've been imagining a full-screen graphics pieces for the town from day one. Sadly that is more work than I can pull off (with decent results anyway), so to get away from the tile based rendering as it was previously and how the main game looks, I made this:(Click for 1920 x 1080 image)
This breaks away from the main game style perspective-wise while still allowing me to use the assets I've already created with lots of room for detail. It's possible I will do some backgrounds for the different buildings in the town, so when you go to the tavern, you actually see its innerds but I'm not sure. Maybe. Someday.
The background is rather big and obviously scrolls around in the game as you move between different locations.
Time spent: too long
I want to add more different buildings and whatnot. Still WIP. Some bits I'm happy about, some not so much. I easily spent ~3 hours on the waves along the coast trying out all sorts of dithering options but everything looked noisy and crap.