Hi Peous, thanks for giving it a try!
One thing I really need to add is some kind of screen that explains the controls, but briefly:
- Left click to move and melee attack (including your own troops, at the moment - although I'll probably take it out since there's not a lot of point to it!)
- Right click to use the currently equipped item (either on the square you're pointing at or on yourself, depending on the item)
which you probably already figured out. However:
- Next to your character's name and health bars is an icon which shows the currently equipped item
- Left click on that icon to bring up the character/inventory screen, which looks a bit like this:

- Below this icon will be that character's inventory. Left clicking equips an item, right clicking drops it.
- Below the name/health bars is a list of that character's stats. If you have any upgrade points from levelling up, you can left click on any stat with a '
- ' next to it to improve that ability.
- At the bottom of the screen is a region which shows all the items on the floor at the character's feet. If you have inventory space, left click on one of these to pick it up.
- If you hover the mouse over any item or stat, you should get a description of what it does.
One other thing that may not be immediately obvious:
- When you reach the exit lift (green tiles with up/down arrows on them) a button will appear down in the bottom left of the screen. Left click on this to move to the next level (once all your character are inside the lift!)
To answer your other questions:
- The scanner lets you reveal tiles that you cannot directly see, including any enemies or items that might be there. It's not so useful on the first level since it's fairly open but it becomes pretty vital later on in the game for checking what horrible monsters are lurking around the next corner.
- You gain experience whenever you successfully perform an action (i.e. punching or shooting something, scanning, healing etc.) not just through killing things, which is why you can sometimes level up when it is not immediately obvious why.
Thanks again for trying it out!