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1036400 Posts in 41835 Topics- by 33449 Members - Latest Member: Banananananana

August 27, 2014, 12:59:27 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg DemakesROCK BOSHERS (FINISHED!) - ver1.06
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Author Topic: ROCK BOSHERS (FINISHED!) - ver1.06  (Read 34007 times)
superflat
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« Reply #15 on: August 28, 2008, 10:55:31 AM »

 Kiss Hottest look of the compo for me.  I really hope you get something done in time!
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increpare
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« Reply #16 on: August 30, 2008, 06:20:59 PM »

Ah!  I hadn't seen the updates.  The graphics look fantastic dude.
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Dugan
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« Reply #17 on: September 07, 2008, 04:19:05 PM »

Cheers for the positive comments! Am looking to get a demo out in the next 24hrs, it may miss the deadline (if not already) but either way hopefully people will enjoy giving it spin Smiley
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Dugan
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« Reply #18 on: September 08, 2008, 09:14:29 AM »

Ok heres a demo - see top of thread (page 1) for info.

All the hard bits have been done (apart from persistant score/highscores which I think I`ll leave for now) - it just needs lots of levels pumping out and a few screens flows threading together so multiplayer will work. Phew
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Oracle
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« Reply #19 on: September 08, 2008, 09:44:13 AM »

Lovely pixel-art, and the gameplay was really fun, but like you said it lacks more levels...so i'll be waiting on those, since it was really fun!
I can totally see myself playing on "arena" for quite a while
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muku
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« Reply #20 on: September 08, 2008, 10:03:26 AM »

Is there a way to zoom the graphics? 'tis hurting my eyes!
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Dugan
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« Reply #21 on: September 08, 2008, 01:46:12 PM »

Ok, I`ll sort out a 2x sized version, or possibly full screen.

This is my first use of gamemaker, so I may have to just release different versions as I`m not sure how easy it is to add a choice ingame?

Also Game maker seems to interpolate the art when scaled which is a bit of a shame, as I prefer crisp pixels. But I guess it kinda suits the zx spectrum more (imagining RF output onto a tv).

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Melly
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« Reply #22 on: September 22, 2008, 09:08:09 AM »

There's a surface/viewport trick in GM in order to scale the graphics without the nasty interpolation. Makes you wonder why it interpolates in the first place. Everybody knows interpolation looks like shit 99% of the time.

http://gmc.yoyogames.com/index.php?showtopic=386482

This thread kind-of explains how to work it out. If you can't get it working I might be able to help.

If you really can't work that out, simply make the game fullscreen 320x240. It's the easiest solution.
« Last Edit: September 22, 2008, 09:11:27 AM by Melly » Logged

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Dugan
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« Reply #23 on: September 22, 2008, 09:27:44 AM »

Great find Melly - thanks! I`ll give it a try tonight.  Beer!

And I`ll post an update in a few days with all the new bits that have gone into the game.
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Dugan
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« Reply #24 on: November 14, 2008, 04:12:40 PM »

Not sure this is the right place in the forums to put this, as its waaaay after the competition ended. But I finished off the original demo as a useful exercise in trying to learn gamemaker (there's actually a game to play now).

 

 

Demake of RED FACTION onto the ZX spectrum with 18 levels featuring the likes of:
teeny zombies
turrets
rocket launchers
vs battle arenas (complete with pesky key-clash issues)
and a giant end-of-game boss!

<removed old dload link>

4MB rar file.
Please do give it a wizz if you like top down shooters and let me know of any issues. ta. (F4 toggles fullscreen btw - and controls are on ingame menus)
« Last Edit: February 08, 2009, 03:41:07 PM by moogled » Logged

Melly
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« Reply #25 on: November 14, 2008, 05:15:00 PM »

Checkin...

EDIT: Haha, oh man you been working hard on this haven't you? (though it seems you didn't get the scaling effect to work. GM's stretched fullscreen sucks for big-pixel games). Pretty awesome stuff.
« Last Edit: November 14, 2008, 05:41:38 PM by Melly » Logged

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Dugan
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« Reply #26 on: November 15, 2008, 05:59:33 AM »

Checkin...

EDIT: Haha, oh man you been working hard on this haven't you? (though it seems you didn't get the scaling effect to work. GM's stretched fullscreen sucks for big-pixel games). Pretty awesome stuff.

heya - heres a TEST version of the scaling fix (thanks again to Melly for pointing me to it) - is was breaking my pause screens earlier. But I got it working now apart from the following issues:

1. Text prompts - the `press fire` graphic prompt doesn't appear.
2. End of level prompt - the `new level time` graphic doesn't appear if you get a good time.
3. multiplayer level of end prompts - the winners face graphic doesnt appear.

EDIT: just read on indiegames that this pixelly version might cause the game to crash (probably a text prompt i missed)! So please only try this for test purposes, otherwise use the stable version RockBoshers_v05 in the above post.

<removed old dload link> - crisp pixel version - potential crash issue on later levels. 4MB rar

(keep game fullscreen, i think the pixelly effect scrambles a bit if windowed)
« Last Edit: February 08, 2009, 03:41:31 PM by moogled » Logged

Alex May
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« Reply #27 on: November 15, 2008, 05:40:38 PM »

Way to go man! I'll give this a try  Beer!
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moi
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« Reply #28 on: November 16, 2008, 09:59:48 PM »

Is there a way to save ?
I reached level 9 but then the game crashed. I don't really feel like restarting.

Oh and the games is AWESOME  Gentleman
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William Broom
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« Reply #29 on: November 17, 2008, 12:58:21 AM »

This game is really fun. I definitely would have voted for it if it had been in on time. I like that you sort of based it roughly on Red Faction instead of making an exact replica. And the graphics are lovely.
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