EDIT: Haha, oh man you been working hard on this haven't you? (though it seems you didn't get the scaling effect to work. GM's stretched fullscreen sucks for big-pixel games). Pretty awesome stuff.
heya - heres a TEST version of the scaling fix (thanks again to Melly for pointing me to it) - is was breaking my pause screens earlier. But I got it working now apart from the following issues:
1. Text prompts - the `press fire` graphic prompt doesn't appear.
2. End of level prompt - the `new level time` graphic doesn't appear if you get a good time.
3. multiplayer level of end prompts - the winners face graphic doesnt appear.EDIT: just read on indiegames that this pixelly version might cause the game to crash (probably a text prompt i missed)! So please only try this for test purposes, otherwise use the stable version RockBoshers_v05 in the above post.
<removed old dload link> - crisp pixel version - potential crash issue on later levels.
(keep game fullscreen, i think the pixelly effect scrambles a bit if windowed)