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877442 Posts in 32866 Topics- by 24304 Members - Latest Member: TheJesCom

May 19, 2013, 01:58:19 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg DemakesROCK BOSHERS (FINISHED!) - ver1.06
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Author Topic: ROCK BOSHERS (FINISHED!) - ver1.06  (Read 29430 times)
Heavy Stylus
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« Reply #30 on: November 17, 2008, 01:06:46 AM »

This game has so many nice little touches that add to the atmosphere and I love the humour!  Great work.  It also looks fantastic considering the graphical limitations of the ZX - if the Bitmap Brothers ever worked on a spectrum game I would have expected it to look like this Smiley  Beer!

The saving/loading should be automatic (or at least simpler to perform) imo, and the ESC key shouldn't kill the game, but hey, that's all potentially fixable isn't it?

Kempston/Interface II joystick support would be appreciated too! Wink
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Dugan
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« Reply #31 on: November 17, 2008, 01:31:42 AM »

Is there a way to save ?
I reached level 9 but then the game crashed. I don't really feel like restarting.

Oh and the games is AWESOME  Gentleman

Hi - glad you like it  Beer! - to save (its convoluted) you need to get back to the main menu, then go to the load/save screen and save.
(so each time you finish a level, start the next then pause/die - go to main menu and save - then you can restart from that level. (saying that, the game shouldnt crash so you should only need to save if you die - but its awful design eitherway)

Its not the most ideal solution I know, and will try to rectify it today. Lips Sealed

Sorry to hear it crashed - was it the crisp pixel version you were playing? I`ll look into level 9... The other version `should` be fine as it has been played through many times.
« Last Edit: February 08, 2009, 03:42:32 PM by moogled » Logged

moi
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« Reply #32 on: November 17, 2008, 07:23:05 AM »


Sorry to hear it crashed - was it the crisp pixel version you were playing? I`ll look into level 9... The other version [http://www.mooloo.co.uk/demake/RockBoshers_v05.rar] `should` be fine as it has been played through many times.
It was the latest version (I think the experimental one) I got an error message, then I got 4 game screens at once on screen. Don't know if it was related to the level or not though.
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lelebęcülo
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« Reply #33 on: December 29, 2008, 05:29:07 AM »

This game is really well done on all aspects.
I just wish I could pass that damn level 11 Sad
(anyone has a savegame?)
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Nitro Crate
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« Reply #34 on: December 29, 2008, 04:08:12 PM »

 Mock Anger
This game is really hard.

Excellently executed though.
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Avnas Ishtaroth
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« Reply #35 on: January 03, 2009, 11:11:16 PM »

This game is amazing, but really, really hard. Tongue
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Dugan
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« Reply #36 on: January 10, 2009, 08:06:41 AM »

quick info update -
>I am just adding xbox360 joypad (wired) support which should make the game easier for anyone who is finding it too tricky (well for me at least strafing on the joypad `feels` a bit more intuative).
>Also fixed the save system so it saves at the end of each level (old method was hideous-apologies).
>Also arena mode will support joypads (currently it's a bit unplayable due to key input clashes).
>Annnnnnd - theres a bonus mini asteroids clone to unlock (just need to get the boss finished off).

Will post again (within the week hopefully) when new final-final version bugtested and ready.
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Gainsworthy
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« Reply #37 on: January 10, 2009, 11:46:46 PM »

Moogled, this is fantastic. It's fun, it's polished, it's on Mars and it's still got Geo-Mod in all its glory.

I feel like I'm playing an old favourite I've dug up after many forgotten years - and that my nostalgia goggles weren't lying. I haven't beaten it yet, but I *think* it might be the most effectively de-made demake.

So yeah. Well done!
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Dugan
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« Reply #38 on: February 08, 2009, 10:49:23 AM »

Hurrah - New version up with the following additions:

>Better save system - saves automatically at the end of each level now.
>360 wired joypad support.
>Slightly less aggro zombies.
>Unlockable bonus asteroids type game.

>Pixel crisp in fullscreen mode (your graphics card needs to be able to support `surfaces` in game maker to do this, most do - if not there is a filtered version you can dload instead).
>Vs arena mode much better now with joypads added into the mix.

And some other tweaks here and there...

http://tikipod.com/rockboshers/

or direct dload to the pixel sharp version:
http://tikipod.com/rockboshers/Rockboshers_v106_pixelcrisp.rar
or filtered version:
http://tikipod.com/rockboshers/Rockboshers_v106_filtered.rar

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Alex May
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« Reply #39 on: February 08, 2009, 12:04:12 PM »

Awesome, downloading.
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moi
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« Reply #40 on: February 08, 2009, 01:44:21 PM »

FUUUUUUUUUU Mock Anger
AT LAST

Downloablinblingding
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lelebęcülo
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« Reply #41 on: February 10, 2009, 08:15:50 AM »

This game is gorgeous, everything about it from the humerous quips, the tape loading intro, the difficulty.. it's very faithful to the Spectrum, but thankfully it has less awkward controls that a lot of speccy titles.  Hand Thumbs Up Left Grin Hand Thumbs Up Right
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Maybe on Earth, maybe in the Future.
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« Reply #42 on: February 12, 2009, 01:00:21 PM »

Ok I finally completed it.

I don't understand (well, maybe the look) why this game only filled 3 pages so far because it's clearly one of the top games recently. Behind the vintage (& authentic) look are good gameplay a mechanics.

HOWEVER, I'll say the same as I did about Spelunky: it's way too hard. Plz, stop making games too hard because it's clearly not what we liked in old games.
I got the satisfaction of seeing the ending, but not the one of having finished something too hard. Other than 'thank god I won't have to redo that'.
This is really a message to all game devs.

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increpare
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« Reply #43 on: February 12, 2009, 03:02:25 PM »

for whatever reason, I never played this before :/  However, having played it now, I think it's really great.  Though hard, not impossible.  Goooooooodwork Smiley
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Dugan
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« Reply #44 on: February 13, 2009, 03:17:12 AM »

Ok I finally completed it.

I don't understand (well, maybe the look) why this game only filled 3 pages so far because it's clearly one of the top games recently. Behind the vintage (& authentic) look are good gameplay a mechanics.

HOWEVER, I'll say the same as I did about Spelunky: it's way too hard. Plz, stop making games too hard because it's clearly not what we liked in old games.
I got the satisfaction of seeing the ending, but not the one of having finished something too hard. Other than 'thank god I won't have to redo that'.
This is really a message to all game devs.



hey - glad you like! Sorry if it seems tough, but I think its actually a bit easier than many real spectrum games  Wink

Rockaroids is a more forgiving game - although the boss can seem tricky on 1st approach. Having said that - I can't get past level 9 on infinite mode ... Undecided
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