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Heavy Stylus
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« Reply #30 on: November 17, 2008, 01:06:46 AM » |
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This game has so many nice little touches that add to the atmosphere and I love the humour! Great work. It also looks fantastic considering the graphical limitations of the ZX - if the Bitmap Brothers ever worked on a spectrum game I would have expected it to look like this  The saving/loading should be automatic (or at least simpler to perform) imo, and the ESC key shouldn't kill the game, but hey, that's all potentially fixable isn't it? Kempston/Interface II joystick support would be appreciated too! 
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Dugan
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« Reply #31 on: November 17, 2008, 01:31:42 AM » |
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Is there a way to save ? I reached level 9 but then the game crashed. I don't really feel like restarting. Oh and the games is AWESOME  Hi - glad you like it  - to save (its convoluted) you need to get back to the main menu, then go to the load/save screen and save. (so each time you finish a level, start the next then pause/die - go to main menu and save - then you can restart from that level. (saying that, the game shouldnt crash so you should only need to save if you die - but its awful design eitherway) Its not the most ideal solution I know, and will try to rectify it today.  Sorry to hear it crashed - was it the crisp pixel version you were playing? I`ll look into level 9... The other version `should` be fine as it has been played through many times.
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« Last Edit: February 08, 2009, 03:42:32 PM by moogled »
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moi
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« Reply #32 on: November 17, 2008, 07:23:05 AM » |
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Sorry to hear it crashed - was it the crisp pixel version you were playing? I`ll look into level 9... The other version [http://www.mooloo.co.uk/demake/RockBoshers_v05.rar] `should` be fine as it has been played through many times.
It was the latest version (I think the experimental one) I got an error message, then I got 4 game screens at once on screen. Don't know if it was related to the level or not though.
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lelebęcülo
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FiaStarta
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« Reply #33 on: December 29, 2008, 05:29:07 AM » |
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This game is really well done on all aspects. I just wish I could pass that damn level 11  (anyone has a savegame?)
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Nitro Crate
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« Reply #34 on: December 29, 2008, 04:08:12 PM » |
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 This game is really hard. Excellently executed though.
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Avnas Ishtaroth
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« Reply #35 on: January 03, 2009, 11:11:16 PM » |
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This game is amazing, but really, really hard. 
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Dugan
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« Reply #36 on: January 10, 2009, 08:06:41 AM » |
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quick info update - >I am just adding xbox360 joypad (wired) support which should make the game easier for anyone who is finding it too tricky (well for me at least strafing on the joypad `feels` a bit more intuative). >Also fixed the save system so it saves at the end of each level (old method was hideous-apologies). >Also arena mode will support joypads (currently it's a bit unplayable due to key input clashes). >Annnnnnd - theres a bonus mini asteroids clone to unlock (just need to get the boss finished off).
Will post again (within the week hopefully) when new final-final version bugtested and ready.
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Gainsworthy
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« Reply #37 on: January 10, 2009, 11:46:46 PM » |
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Moogled, this is fantastic. It's fun, it's polished, it's on Mars and it's still got Geo-Mod in all its glory.
I feel like I'm playing an old favourite I've dug up after many forgotten years - and that my nostalgia goggles weren't lying. I haven't beaten it yet, but I *think* it might be the most effectively de-made demake.
So yeah. Well done!
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Alex May
...is probably drunk right now.
Level 10
hen hao wan
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« Reply #39 on: February 08, 2009, 12:04:12 PM » |
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Awesome, downloading.
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moi
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« Reply #40 on: February 08, 2009, 01:44:21 PM » |
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FUUUUUUUUUU  AT LAST Downloablinblingding
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lelebęcülo
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hydrophoenix
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« Reply #41 on: February 10, 2009, 08:15:50 AM » |
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Maybe on Earth, maybe in the Future.
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FiaStarta
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« Reply #42 on: February 12, 2009, 01:00:21 PM » |
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Ok I finally completed it.
I don't understand (well, maybe the look) why this game only filled 3 pages so far because it's clearly one of the top games recently. Behind the vintage (& authentic) look are good gameplay a mechanics.
HOWEVER, I'll say the same as I did about Spelunky: it's way too hard. Plz, stop making games too hard because it's clearly not what we liked in old games. I got the satisfaction of seeing the ending, but not the one of having finished something too hard. Other than 'thank god I won't have to redo that'. This is really a message to all game devs.
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increpare
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« Reply #43 on: February 12, 2009, 03:02:25 PM » |
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for whatever reason, I never played this before :/ However, having played it now, I think it's really great. Though hard, not impossible. Goooooooodwork 
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Dugan
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« Reply #44 on: February 13, 2009, 03:17:12 AM » |
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Ok I finally completed it.
I don't understand (well, maybe the look) why this game only filled 3 pages so far because it's clearly one of the top games recently. Behind the vintage (& authentic) look are good gameplay a mechanics.
HOWEVER, I'll say the same as I did about Spelunky: it's way too hard. Plz, stop making games too hard because it's clearly not what we liked in old games. I got the satisfaction of seeing the ending, but not the one of having finished something too hard. Other than 'thank god I won't have to redo that'. This is really a message to all game devs.
hey - glad you like! Sorry if it seems tough, but I think its actually a bit easier than many real spectrum games  Rockaroids is a more forgiving game - although the boss can seem tricky on 1st approach. Having said that - I can't get past level 9 on infinite mode ... 
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