It would be great if tigsource wrote something abouthttp://lpc.opengameart.org
(a pixel art and game programming contest)
scheduled for 2 months starting June 1st. You could found more athttps://www.linux.com/learn/tutorials/563472-gaming-freedom-with-liberated-pixel-cup-contest
as well as http://wp.me/pfuZu-zS
A bit about the contest itself (in brief) . If one sees the site the
contest is raising money for the style guide (meaning commissioning
artists for the style guide) as well as for prize money to be donated
to the ones who are judged winners in the art as well as game
The theme is and would be Victorian, Fantasy and Steampunk. The idea
is to have two phases :-
Phase 1 (June 1st) would be creation of the art in the
contest and phase 2 (July 1st) would be making games from the art exclusively
generated for the contest. Now licensing is also important hence the
licensing of both the art and the code (from the gaming contest)
should be similar to Debian Free Software Guidelines .
As can also be seen we have already reached half of the mark and would
probably reach the target by the end of the week or perhaps a week
The idea of using tigsource is primarily that more people can know about it,
more people enter and there is more art and code which can be reused
by people making way for more varied games.
There is no limit to what kind of genre of game you can make. RPG,
puzzle-platformer,FPS, MMORPG (ambitious), browser-games you name it,
you can do it.
As far as platforms are concerned, it does not matter what platform you code for
but it should be runnable under foss systems (meaning GNU/Linux, FreeBSD etc.)
Most of the pixel art would probably be 16x16 or 32x32 but that again is upto the artist.