Enchanted Lands is a game I've been gathering ideas and writing notes down for years. I decided to make a smaller game for the events leading up to the big one, which is basically based on the back story to the big one. Decided I was going to build this thing in Adventure Game Studio
Right now I have a basic plot. I won't give much details but I plan on updating my blog
every day and posting to the devlog here every week.
The story concerns a real-life magic kingdom that turns to tourism in order to alleviate the tax burdens on it's citizens. The prologue concerns one week before the grand opening with what is known as a 'soft' opening. The chief adviser to the King and Grand Wizard, Harold (Yes I realize the name and yes there is a joke in there about that) is trying to oversee the final preparations for the grand opening, when he gets a message that the Enchanted Lands Grand National Bank has been broken into, and some tourists never ended up at their destinations, not to mention rumors of Werewolves eating the citizenry.
So you must guide Harold and get to the bottom of these problems all before the Grand Opening.
That's all I'm going to say. I'm working on some UI stuff using radial (pie) menus, and so I have some mockups and concept stuff.
This first one is a vague concept of my main character. Yes I know it sucks, but I will get better as time goes on.
This next one is a test for two possible menu sizes. I was opting for the larger before
but I might change to the smaller once I decide on the layout of the sub menus.
These are mocks of the various "modes" of the menuing system. Essentially you click and release over the "activation ring" and then that first ring with the buttons comes up, that is your main menu. Then if you click on any of the buttons with a submenu it will just pop up and you can click them to activate. But there's sort of a quick-mode where you click drag over the ring and over the submenus to release on the option you want, which makes it quicker once you get a handle on where everything is situated.
These mockups aren't final. In fact the sub menus will probably have buttons spread out even further and readable... but they will still react to mouse angle.
I think that's about it for now, next week I will update this thread. Next time I may not do a lot of explaining and instead point you to the relevant blog post with a few screenshots. In any case thanks for reading.