Thanks for the feedback.
@Sami: I will see what I can do about the explosion and make the big ship move.
@paulisere: You mean like sending a "Millennium Falcon" type fighter and let player take the gunner position?
That is pretty awesome!
I still have some problem though, not code related but more UI related.
I would love to hear what you guys think:
1. Say I make the carrier move, do i center the viewport on it? What do I do about fighters which are rather far away.
2. The same with the gunner on a small ship idea, do i just click the smaller ship to switch to its gunner position? (if we have a bunch of these ships on screen it is gonna be hard to shoot without accidentally hit and switch to the gunner position.)
3. In general, I am still trying to find a way to deal with the scales. Say I want to make the carrier real big, then the ships are to small to see/hit. If I make the ships big enough, the carrier is either too big or i show a portion of it or i scale the carrier down. (i am adding different zoom levels, seems like the only solution now.)