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878867 Posts in 32941 Topics- by 24349 Members - Latest Member: Ozymandias

May 22, 2013, 09:15:21 PM
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brettchalupa
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« Reply #15 on: April 05, 2012, 05:17:44 PM »

Was sick two days ago, programmed yesterday and today. I've almost got the different layers working in the level editor. This will allow the user (me) to press tab to switch between the current layer being edited in the level. I've also started to prepare for the placement of different tiles.

I had to stop in the middle of a strange spot tonight, so nothing exciting or new unless looking at code is exciting for you.  Wink
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spolvid
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« Reply #16 on: April 05, 2012, 07:02:32 PM »

Looking cool so far!

Screenshot with an early shader for the first level (what you see is not the design of the first level, just random tiles). Won't be in the game much at all, as it is quite ugly.  Cool

I think the shader looks good. What's the problem you're having with it?
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brettchalupa
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« Reply #17 on: April 06, 2012, 05:36:49 AM »

Looking cool so far!

Screenshot with an early shader for the first level (what you see is not the design of the first level, just random tiles). Won't be in the game much at all, as it is quite ugly.  Cool

I think the shader looks good. What's the problem you're having with it?

It looked like too much darkness, so I've actually just increased the radius of the shader. Now it's a little less dark and further out towards the edges. Will post a screenshot with that update, as I think I may leave it.  Smiley
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brettchalupa
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« Reply #18 on: April 09, 2012, 07:23:07 PM »

(Week 3 - Day 1) - Layers!

I started off by making a video of me coding, per a kind request: http://www.youtube.com/watch?feature=player_embedded&v=fNaTSjjWcII.

That may or may not be interesting. Depends on who you are! It's a ~3 minute video of me coding at 6x speed in Visual Studio 2010.

I've also got layers working in the game with the level editor. Right now there are three layers - the background, the mainground, and the foreground. Mainground is where collision and player resides. Background is exactly what it sounds like. Foreground is for some fun visual elements. Smiley




Today was a good day. Happy with my progress and looking forward to tomorrow.
 
« Last Edit: April 13, 2012, 11:56:22 PM by brettchalupa » Logged
brettchalupa
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« Reply #19 on: April 13, 2012, 11:57:40 PM »

Wow, the week flew by super quick. I've redrawn some tiles, fixed some problems with the level editor, and just getting a few steps closer each day.
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brettchalupa
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« Reply #20 on: April 22, 2012, 08:15:49 PM »

The 4 Weeks for 1 Month Game are already up. Shocked

I've been working on the level editor, I swear!
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brettchalupa
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« Reply #21 on: April 30, 2012, 10:29:39 AM »

I have been super busy with LD23, going to Philadelphia to see Indie Game: The Movie, and planning out some other projects.

Planning on getting back to who am i? this week, as well as changing the name of the project. Smiley
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