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March 18, 2024, 11:57:51 PM

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mooosh
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emp
« on: April 24, 2012, 05:22:21 PM »

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« Last Edit: February 05, 2015, 06:39:56 AM by mooosh » Logged
Franklin's Ghost
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« Reply #1 on: April 25, 2012, 07:33:43 PM »

I'm with you on the second option, think it works better without breaking the flow of the game and makes the player have to think and plan more before each wave.
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pluckyporcupine
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« Reply #2 on: April 25, 2012, 07:37:16 PM »

I might also add, I kind of like the way Dungeon Defenders does it where it really lets the player(s) choose how waves work, allowing them to go so far as choosing whether the downtime between waves is timed or decided based on readying.
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Shackhal
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« Reply #3 on: April 25, 2012, 09:14:50 PM »

I'm with you on the second option, think it works better without breaking the flow of the game and makes the player have to think and plan more before each wave.

I second that option. Pausing the game while building will break the fast and intense action of the game. And making the buildings stronger doesn't solve the frustration of the enemies beating you up. The second option is, by discard, the best solution. Keeps the flow of the game and solves the issue.

But make a "pause" button. Maybe someone needs to do something really urgent and can't do that while playing the game. Example: goes to bathroom. Who knows... Gomez
« Last Edit: April 26, 2012, 05:21:23 PM by Shackhal » Logged

 
Chris Pavia
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« Reply #4 on: April 26, 2012, 02:18:31 PM »

Love the palette Smiley
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Happy Shabby Games
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« Reply #5 on: April 26, 2012, 05:25:39 PM »

Glad to see this being carried on. I really dug the LD48 version!
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Shackhal
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« Reply #6 on: April 26, 2012, 06:49:33 PM »

When you need some testers, i will be glad to help Smiley
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Dugan
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« Reply #7 on: April 27, 2012, 12:06:30 AM »

Love the art style  Hand Thumbs Up Right
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Fauxfox
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« Reply #8 on: April 27, 2012, 04:09:30 PM »

Looks and plays quite fun although still very rough around the edges, gun sound is a bit grating to the ears though I suspect that's placeholder ;p

Great job so far.

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C.D Buckmaster
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« Reply #9 on: April 27, 2012, 06:42:05 PM »

I love the way it's going, but I agree it desperately needs a waves mechanic.  I can't wait to see where you go with it.
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Shackhal
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« Reply #10 on: April 27, 2012, 08:59:55 PM »

thanks, gang

@Shackhal
testing is pretty much public at the moment, but if I have something weird I'm trying I'll be sure to send it

Ok, testing now Hand Thumbs Up Left Grin
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