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891119 Posts in 33521 Topics- by 24767 Members - Latest Member: adrianuswarmenhoven

June 18, 2013, 11:33:54 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsGAMMA (Moderator: fish)GAMMA 3D
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sonictail
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« Reply #75 on: August 25, 2008, 06:57:27 PM »

2. Unlike last year, I believe there is a good chance that people will come up with similar ideas (hopefully not).
    In my case, my game is based around a simple idea that I believe others might think of.
    Hence, I'm anxious to send you the playable alpha now, or create a page on my site about it.
    I don't want anyone thinking I've ripped them off -
    especially if they post a similar game ahead of mine.

Tho i'm not a organiser, why are you concerned about what others think?  If you have come up with your idea, put the blood sweat and tears in and know that you came up with it from the ground up why should you be worried about how your game is perceived?

If you're that worried, make sure you keep your notes and in this case, blogging is a powerful tool Wink

As long as you build the best game you can and are satisfied with the result, everything is awesome and anything else is just icing on the cake!
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« Reply #76 on: August 26, 2008, 08:11:13 AM »

it's up to the developers to reveal their games or not.
but we like a bit of mystery.
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« Reply #77 on: August 26, 2008, 12:45:08 PM »

Count me in for the mystery approach.
If other developers start revealing (hopefully not),
I might cave.

... why are you concerned about what others think?  If you have come up with your idea, put the blood sweat and tears in and know that you came up with it from the ground up why should you be worried about how your game is perceived?

I'm not >that< worried Smiley. I'm just trying to avoid unnecessary controversy (is that possible on the Internet?). Again, my idea is exceptionally easy to implement, and is not really that unique. I actually stumbled across it while building the test program for the 3D glasses. A good programmer could put together the core game in ~2 hours (production values aside).

Imagine you posted your game here, and then the next day I posted mine featuring the same idea. Knowing the core game could be built quickly, you might think I saw your game and cloned it. i.e. You post Bejeweled, I post Jewel Quest.

My attempts at evolving the idea have all been worse the original, so I'm sticking with my initial, unfettered approach. The good news is I love how the game is turning out. If it weren't for those 3D glasses, it would totally suck - so I think I'm on the right track.
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« Reply #78 on: August 26, 2008, 09:12:02 PM »

Ok, gents and ladies!  Here's my little program for playing around with anaglyphs.
http://www.daintyrhino.com/files/anaglyph.zip

A good page showing some of the methods I found on this page:
http://www.3dtv.at/Knowhow/AnaglyphComparison_en.aspx

The text boxes under "Left Image" represent the matrix that is used to process the left image (red) and the boxes under "Right Image" are the same thing for the right image (cyan).  The constants from the above page can just be plugged into them to produce that kind of anaglyph. I've got several presets already coded into the program to save some typing (use the Anaglyph Method drop down menu). Wink  I'd suggest just loading a preset and playing around with the values to get a feel for what does what.

As input the program needs a crossview 3d picture.  Those are the ones that are viewed by crossing your eyes.  I've found a lot on flickr and they seem to work pretty well.
http://flickr.com/search/?q=crossview

Any questions, just give me a shout.  I'm going to try and share what I find for this project.  I hope it helps somebody.  Beer!
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« Reply #79 on: August 28, 2008, 06:15:30 AM »

FUCK! Since there were no 3d glasses around here in Ankara, I'd ordered a copy of Spy Kids 3D... But it came without glasses... apparanetly there's a non-3d version, but it says 3D on the box.... fuck this, I'm gonna make my own glasses
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Cymon
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« Reply #80 on: August 28, 2008, 08:21:21 AM »

FUCK! Since there were no 3d glasses around here in Ankara, I'd ordered a copy of Spy Kids 3D... But it came without glasses... apparanetly there's a non-3d version, but it says 3D on the box.... fuck this, I'm gonna make my own glasses
Spy Kids 3D 2D, with 33% more hues.

That so sucks. Not only do you not have 3D glasses, but now you're stuck with Spy Kids 3D.
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nayon
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« Reply #81 on: August 28, 2008, 08:38:33 AM »

Precisely. Why the f*** are they calling it 3D if it's a 2D version!!!!?
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« Reply #82 on: August 28, 2008, 10:41:09 AM »

I see what you did wrong.  You should've bought Spy Kids 3D 3D.

That's an easy mistake to make.   Grin
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Cymon
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« Reply #83 on: August 29, 2008, 06:38:19 AM »

Precisely. Why the f*** are they calling it 3D if it's a 2D version!!!!?
Because it's the third one. So they officially titled it Spy Kids 3...D. The D is a part of the official title. Plus in theaters it was 3D, but IIRC it was done with cross polarized glasses. That not being an option on home screens it was retooled to 2 different versions; one with blue-green glasses, and one with no 3D effects.

It's just like full screen vs wide screen. You've got to check before you buy.
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« Reply #84 on: August 29, 2008, 07:02:57 AM »

Started prototyping for this...

Lookin' pretty hawt so far.  Cool
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« Reply #85 on: August 29, 2008, 07:54:40 AM »

Precisely. Why the f*** are they calling it 3D if it's a 2D version!!!!?
Because it's the third one. So they officially titled it Spy Kids 3...D. The D is a part of the official title. Plus in theaters it was 3D, but IIRC it was done with cross polarized glasses. That not being an option on home screens it was retooled to 2 different versions; one with blue-green glasses, and one with no 3D effects.

It's just like full screen vs wide screen. You've got to check before you buy.

I saw it in the theater with red/cyan im pretty sure... Maybe it was different here in Turkey... So that's why I just assumed so.
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michael
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« Reply #86 on: August 29, 2008, 08:31:29 AM »

yo, so i finally got some 3D glasses, turns out portland has center devoted to 3D imagery! i was playing around all day yesterday with colors, chutup and i are working on that two players one screen idea. i must say, im more confused now than when i started. this is the best color combination i could find for hiding the other players sprites, let me know if they work for you:



just look through one eye at a time. do you see any ghosting?, does it work with your glasses? after staring at it for so long i cant tell if i see ghosts or if the image has been permanently burned into my eyeball....

i found a couple other colors that worked in photoshop, but when exported, they ghosted  WTF its a pretty odd palette, but after hours and hours of color sliding, its the most ghost proof combo i could find. even red and cyan on purple ghosts abit. if anyone knows of better combinations, id love to hear them.
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Cymon
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« Reply #87 on: August 29, 2008, 12:40:48 PM »

i found a couple other colors that worked in photoshop, but when exported, they ghosted  WTF its a pretty odd palette, but after hours and hours of color sliding, its the most ghost proof combo i could find. even red and cyan on purple ghosts abit. if anyone knows of better combinations, id love to hear them.
Did you save them as a gif or png?

Ghosting, I think, is something that the game will just have to take into account. You can either keep the screen so filled with stuff that the ghosting becomes inconsequential or accept it and work it into the mythos of the game.
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William Broom
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« Reply #88 on: August 30, 2008, 05:08:36 AM »

For me, there is no ghosting in that image, but the problem is that the yellow figure is pretty hard to make out even through the cyan filter. It would be just about functional, but not very pleasant to look at. I think noise is a better solution to ghosting.
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Alec
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« Reply #89 on: September 08, 2008, 01:14:21 PM »



We did it! It works! :D
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