Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

890963 Posts in 33519 Topics- by 24759 Members - Latest Member: multifractal

June 18, 2013, 02:51:35 PM
TIGSource ForumsDeveloperTutorialsPlayStation Suite SDK Development Tutorials
Pages: 1 [2] 3
Print
Author Topic: PlayStation Suite SDK Development Tutorials  (Read 11023 times)
Serapth
Level 2
**


View Profile
« Reply #15 on: May 07, 2012, 04:51:49 PM »

These are great tutorials.

I'm wondering how hard it would be to create Flixel type wrappers. For instance, consider this code:

Code:
var width = Director.Instance.GL.Context.GetViewport().Width;

That is so long. Maybe it's just because I'm not a hardcore coder, but this is six layers deep.

Is it possible to turn it into this:

Code:
var width = FlxG.Width;

Or should I just use what is available?

Yeah, you could easily create a short hand wrapper layer around their rather... long naming convention.
Logged
Serapth
Level 2
**


View Profile
« Reply #16 on: May 07, 2012, 04:53:55 PM »

I just finished publishing the next tutorial, this one is about creating a sprite sheet ( I recycled my earlier Daz tutorial for this ) using TexturePacker, then utilizing it in PlayStation Suite.

The end result is this:



Tutorial link
Logged
Serapth
Level 2
**


View Profile
« Reply #17 on: May 11, 2012, 07:24:16 PM »

Another tutorial live, this one covers the various ways to update your objects in GameEngine.  Covered topics include using Schedule, deriving from Node and overriding Update ( and the Scheduler singleton ) as well as creating an Action for use with the ActionManager singleton.

Logged
Serapth
Level 2
**


View Profile
« Reply #18 on: May 16, 2012, 05:37:29 AM »

Another update, this one is a two part tutorial

http://www.gamefromscratch.com/post/2012/05/15/PlayStation-Studio-SDK-TutorialUI-Composer-and-networking-Part-1.aspx

http://www.gamefromscratch.com/post/2012/05/15/PlayStation-Studio-SDK-TutorialUI-Composer-and-networking-Part-2.aspx


Part one covers creating a UI with UI Composer and the code needed to display it.  Part two covers creating a network client to connect to a high score server.

Coincidentally I re-used the Node code from my SFML/Node leaderboard tutorial for the server.
Logged
eyeliner
Level 10
*****


I'm afraid of americans...

hollow_digger@hotmail.com
View Profile WWW Email
« Reply #19 on: May 16, 2012, 06:04:47 AM »

Though I'll probably never going to develop for PSV, I thank you for your tutorials. Hand Shake Left Cheesy Hand Shake Right
Logged

I'm doing this: Ballin' (held) and Sky Line
Serapth
Level 2
**


View Profile
« Reply #20 on: May 22, 2012, 04:22:55 PM »

New tutorial, dealing with audio.
Logged
Kramlack
Guest
« Reply #21 on: May 22, 2012, 09:03:56 PM »

I don't have a Vita yet, nor would I ever dev for it, but it's damn fine that someone is doing this, keep it up!
Logged
eyeliner
Level 10
*****


I'm afraid of americans...

hollow_digger@hotmail.com
View Profile WWW Email
« Reply #22 on: May 23, 2012, 06:42:41 AM »

Y you would no dev to Vita?
Logged

I'm doing this: Ballin' (held) and Sky Line
Serapth
Level 2
**


View Profile
« Reply #23 on: June 04, 2012, 07:51:39 PM »

Add a new one today, this one covers using SpriteList ( think SpriteBatch if you are an XNA type ).  Along the way it covers creating multiple scenes as well as creating a UI via code.

New tutorial: Using SpriteList

As you can see from the YouTube video ( Animated gif got too huge ), SpriteList makes a huge difference for performance.
Logged
moi
Level 10
*****


i disagree


View Profile WWW
« Reply #24 on: June 04, 2012, 09:34:17 PM »

this thing will be awesome if Sony moves its ass and make it work before 2025
Logged

lelebęcülo
Serapth
Level 2
**


View Profile
« Reply #25 on: June 13, 2012, 07:37:46 AM »

New tutorial up.  This one covers flicking, pinching, tapping, dragging and long pressing.

You can see the results in action on Youtube right here.


Anyone got a good technique for video capturing a device screen, as this one was a right pain in the butt to do!
Logged
omgnoseat
Level 2
**



View Profile
« Reply #26 on: June 15, 2012, 07:12:08 AM »

This is great, I will get my hands dirty on this next month.

Couple of questions;
How is the vita emulator? I don't have any good experiences with emulators.. (cough..android)

Can you debug on a regular vita, or do you need the developer kit? If you can, what advantages does the dev kit have?

I have downloaded ps suite a while ago myself, but I remember reading that this is a beta and that there might be a cost attached to it later, could you shine some light on this?

Thanks.
Logged
moi
Level 10
*****


i disagree


View Profile WWW
« Reply #27 on: June 15, 2012, 08:02:17 AM »

the emulator is excellent, it's an emulator, unlike the android one which is more a simulator (replicates 100% a real android, thus being very slow). This one is very fast and pleasant to use.

In order to debug on a real vita, I think you'll have to pay the $99/year fee.
I think you can still do it for free until the end of the beta, but I don't know when it is or if it's not already ended.

If you just want to test on the emulator, it's free.

Just try it
Logged

lelebęcülo
Serapth
Level 2
**


View Profile
« Reply #28 on: June 15, 2012, 12:08:35 PM »

the emulator is excellent, it's an emulator, unlike the android one which is more a simulator (replicates 100% a real android, thus being very slow). This one is very fast and pleasant to use.

In order to debug on a real vita, I think you'll have to pay the $99/year fee.
I think you can still do it for free until the end of the beta, but I don't know when it is or if it's not already ended.

If you just want to test on the emulator, it's free.

Just try it

You've reversed that; PSSDK is a Simulator, while Android is an emulator.  And yes, the simulator is quite good, but missing some key features ( multitouch emulation, analog stick support ) but is otherwise really good.

You can still target the devices for free, and you can debug on a regular vita.  There is a plan for it to be 99$ a year like with iPhone developers, but I hope they don't go that route in the end.  For now, it is still free.
Logged
omgnoseat
Level 2
**



View Profile
« Reply #29 on: June 16, 2012, 05:34:28 PM »

Thanks for awnsers guys. Picking up a vita is becoming incredibly tempting now  Crazy
Logged
Pages: 1 [2] 3
Print
Jump to:  

Theme orange-lt created by panic