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879030 Posts in 32955 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 05:23:14 AM
TIGSource ForumsDeveloperTutorialsPlayStation Suite SDK Development Tutorials
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Author Topic: PlayStation Suite SDK Development Tutorials  (Read 10663 times)
Serapth
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« Reply #30 on: June 20, 2012, 08:50:27 AM »

New tutorial up, this one covers transitioning between scenes, and adding graphical effects like fading and cross-fading. Truth told, this one was really really easy. Smiley

End result in action can be seen in this video.
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Ouren
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« Reply #31 on: June 23, 2012, 01:53:22 PM »

Great work, thank you!
We'll probably be using your tutorials to learn things in the coming month(s).
I look forward to more!
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Serapth
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« Reply #32 on: August 16, 2012, 08:29:41 AM »

Great work, thank you!
We'll probably be using your tutorials to learn things in the coming month(s).
I look forward to more!

Glad to hear they are/might be helpful. Smiley


Not an actual update, but instead news.  Sony announced more device support as well as launch details.  Added Asus Transformer support, and launching fall in 9 countries.
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Serapth
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« Reply #33 on: September 13, 2012, 08:36:30 AM »

Just a quick update, I put together another series for PlayStation Mobile.

This one is a five part tutorial on creating a complete, simple, physics based Pong game from scratch.  It covers using all the various libraries together, something completely lacking in the official materials.

It all starts at Part One and each part links to the next ( and previous if applicable ) part in the series.  Finally there is a single post summary page that contains all of the source together, as well as a zip download.
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Ouren
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« Reply #34 on: September 13, 2012, 11:08:16 AM »

Keep it up!
 Gomez
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InfiniteStateMachine
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« Reply #35 on: September 19, 2012, 12:24:18 AM »

ah sweet. I havent checked the tutorials section in a while and forgot about this thread.

I'm mainly working in the Vita SDK these days. Quite fun but I'm not a fan of the Cocos-like interface in gameengine2d so I'm trying to make another option myself.

Funny I thought i'd exhausted google with vita searches but your site never came up. Good find Smiley
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InfiniteStateMachine
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« Reply #36 on: September 19, 2012, 05:53:11 AM »

There's no official thread for Vita development(should we start one?) but Sony is opening the Vita store on Oct3

http://www.scei.co.jp/corporate/release/pdf/120919c_e.pdf
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Ouren
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« Reply #37 on: September 19, 2012, 01:15:16 PM »

There's no official thread for Vita development(should we start one?) but Sony is opening the Vita store on Oct3

http://www.scei.co.jp/corporate/release/pdf/120919c_e.pdf

Yea, someone should start a thread. :D
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moi
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« Reply #38 on: September 19, 2012, 02:53:52 PM »

http://forums.tigsource.com/index.php?topic=25650.0
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lelebęcülo
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« Reply #39 on: September 19, 2012, 09:13:24 PM »

errr yeah. Maybe I'll start another one.

Apologies for going off topic Serapth
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Serapth
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« Reply #40 on: September 23, 2012, 02:26:01 PM »

No worries, for off-topic, it was remarkably on topic. Smiley
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Serapth
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« Reply #41 on: November 19, 2012, 01:21:52 PM »

After an ongoing period of completely ignoring the topic, I published a new tutorial in response to a question. 

Messing with a GameEngine2D sprite’s UV coordinates

This one looks at how to manipulate a sprite's UV coordinates to translate, crop, rotate etc... the original texture.  Also has a brief primer on UV coordinates if the subject is new to you.
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