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877578 Posts in 32868 Topics- by 24310 Members - Latest Member: Muzuh

May 19, 2013, 10:08:16 PM
TIGSource ForumsDeveloperFeedbackDevLogsDreadline
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Author Topic: Dreadline  (Read 2633 times)
brynsane
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« Reply #30 on: May 21, 2012, 12:11:44 PM »

Working on getting librocket integrated without destroying the game right now. I guess I'll just have 2 UI systems running before I phase out the old one. I am generally nervous about using other people's libraries in case I need to add functionality, but librocket seems really good, and my UI system kind of sucks.

Anyway, here's a screenshot that shows off our sketchy renderer.
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brynsane
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« Reply #31 on: May 23, 2012, 09:52:36 AM »

Some more screenshots went up on rock paper shotgun.
http://www.rockpapershotgun.com/2012/05/23/monstrous-murders-eerie-canal-talk-dreadline/

This UI change is taking a while...
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MrDodo
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« Reply #32 on: May 23, 2012, 11:25:03 AM »

Last screenshot is really cool. I love the art work and how are you implementing it... I'm still not 100% sure about story/gameplay, but I feel on the end I will like it haha
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brynsane
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« Reply #33 on: May 24, 2012, 10:26:25 AM »

Thanks MrDodo! We'll start showing up more gameplay after a bit more polishing.
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brynsane
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« Reply #34 on: June 01, 2012, 12:38:28 PM »

Oops, haven't posted in a while.

My friend Morgan has jumped in to help out with design, which is awesome. So, now we're working on some cool new gameplay ideas. So, we'll be adding some powerups, doors, switches, triggers, and some simple quest logic into the game soon. Of course I'm probably the bottleneck because I have to write all the code soon, but hopefully it won't take very long.
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